[quote=hcopenhagenh;2039922671]Here is how a real life sweep should be blocked (Oh, and it is very obvious the RB is sprinting in the backfield before he hits the hole):
http://www.youtube.com/watch?v=kh5I5F3IEaA
The reason this sweep works is because the WR who ran it followed closely behind 3 key blocks. He stayed literally on top of the back who originally sprung him. He did not run wide and sprint, as many here do and wonder why they get tackled so quickly.
Notice, he keeps the sweep "tight" and does not make a beeline to the sideline, as many here do and wonder why they get tackled so quickly.
There are issues with the blocking, no doubt, but there are more issues with users who don't understand that you have to use your blockers. In this game, if you run a sweep and get too wide too quickly your lineman will look stupid but that is the users fault.
You try to make the point that the back is sprinting the entire way. I'm guessing you say that because your trying to prove that users should be able to mash the sprint button immediately and it not affect the play. Wrong.
That point is invalid as the receiver who runs the ball is coming off motion. He is not a Tailback receiving a pitch from a standstill. Since I was a Tailback I can tell you with certainty that no back is taught to sprint outside full speed immediately upon receiving the pitch.
You gotta run fast but not wrecklessly. You cannot outrun your blockers. There is a reason the elite backs have a "second gear". You don't see it until a lane has developed. A lane doesn't develop on the sweep until engagement. We have beat this subject to death in the impressions thread with video. Go check it out.
Still, there are examples of terrible AI blocking in this game. I second the slip screen blocking mentioned earlier where 3 lineman ignored 1 defender. I hate that