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Shedding Light on the Progression Bug

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Old 08-25-2009, 05:30 PM   #25
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Re: Shedding Light on the Progression Bug

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Originally Posted by stevedrumsdw
Adam exlained to me the variables of the what makes the sim engine work one afternoon in the early period of the "progression kills dynasty thread". Your right, I don't know all of how this complex code( its not a space craft) works, but I know that these are factors that go in to determining the outcomes of games. Team prestige is one he mentioned, and it is all over the place years in dynasty.
Not sure why I'd say that. You have a link?
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Old 08-25-2009, 05:31 PM   #26
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Re: Shedding Light on the Progression Bug

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Originally Posted by Merih
Team rating don't affect recruiting, the only pitch that is similar is "Team Prestige" or tradition. I don't see all these schools jumping up in star ratings, which is what directly affects recruiting.
Correct. Team rating doesn't effect recruiting.
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Old 08-25-2009, 05:51 PM   #27
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Re: Shedding Light on the Progression Bug

so is it safe to say that it stay's the way it is?
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Old 08-25-2009, 05:58 PM   #28
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Re: Shedding Light on the Progression Bug

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Originally Posted by stewaat

So you're saying a 2* will be just as good as a 5*?
You're saying within 2 years the D schools are fighting for the NC?

Maybe we have different games.
I guess we do. That back up red shirt center was my most improved player going up 9 points and never saw the field. Now he is a 87 and could start, but he has got to beat out that 2 star stud (81) I just got. Maybe I can red shirt him...he should be a 90 next year.

Who I got, why go after 5 stars when I can get these,

3 Star 86
3 Star 85
3 - 3 Star 84
4 - 2 Star all in the 80's

Also, my freshman QB already rated 85 improved 5 - only play in 1 game mop up - so now he is 90 Jr...rated just as good as a Fla State QB (Sr) who played all season. And if he improves next year 5, gonna be rated up there with the best of them and hasn't played a full game in his career.

Thats how you can take a dog team and turn them around in a couple of years, so again, yes I guess we got different games.
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Old 08-25-2009, 06:16 PM   #29
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Re: Shedding Light on the Progression Bug

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Originally Posted by Adam_Thompson_EA
Not sure why I'd say that. You have a link?
You said that there were many variables that affect W/L in simmed games and team prestige star rating was one of them I recall, I am pretty sure thats what you said. Maybe I missunderstood something but I don't know? I know I just did not say that out of thin air. It was a disscussion in the big dynasty thread somewhere.

Its of little consequence now.

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Old 08-25-2009, 06:18 PM   #30
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Re: Shedding Light on the Progression Bug

Can you guys patch it?
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Old 08-25-2009, 06:19 PM   #31
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Re: Shedding Light on the Progression Bug

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Originally Posted by stevedrumsdw
You said that there were varibles based off of many things and team prestige star rating was one of them I recall, I am pretty sure thats what you said. Maybe I missunderstood what you said? But I don't think so.
I guess I was talking about something else. I know progression is prestige based.
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Old 08-25-2009, 06:29 PM   #32
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Re: Shedding Light on the Progression Bug

can and or will you patch it? i think that's all alot of people want to know or is it working as you guy's intended? oh and the auto-sub problem is another thing i think alot would like an answer about

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