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Idea for new editable Player Attribute in NCAA 11 (NFL/Pro Potential)

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Old 08-28-2009, 10:19 AM   #9
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Re: Idea for new editable Player Attribute in NCAA 11 (NFL/Pro Potential)

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Originally Posted by Bama83
It's a really good idea actually. Make the rating help adjust the awareness and position-based attributes for the pros.

Finally, speed and strength need to transfer at a 1-to-1 match (even if it is shifted slightly) although I for one would argue that it should match point for point. I'm sick of seeing the fastest guy in college be a marginally fast pro. Sorry, but 4.45 speed is 4.45 speed regardless of the level of football you play.

Finally, EVERY senior should be eligible for the draft. If I want to draft my TE from Bama, I should be allowed.
The speed is reduced because a really fast guy in college is not necessarly a really fast guy in the pros. Peter Warrick, Calvin Johnson, Braylon Edwards and Roy Williams ran past everybody in college. Has that speed translated to the pros? nope. Because they are fast guys in a league of fast guys. They no longer get the same seperation they did in college so the speed rating is reduced to reflect that.
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Old 08-28-2009, 01:24 PM   #10
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Re: Idea for new editable Player Attribute in NCAA 11 (NFL/Pro Potential)

I too wish they would do something. I usually try reloading my draft class 10 or so times before i get one that is decent but still pretty bad. I know its impossible to predict whos going to be the best pros but in my game i would like to have a little control over it.

I was wondering if in season performance has anything to do with it. In my first season of ncaa j. best had a bad season and in my draft class everytime i loaded it he was near the bottom of the rbs.

this is a big issue for me and i wish they would fix it even if i have to buy another one of the bulls**t franchise/dynasty accelerators.
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Old 08-28-2009, 01:32 PM   #11
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Re: Idea for new editable Player Attribute in NCAA 11 (NFL/Pro Potential)

its an interesting idea but would you really trust EA to decide which college players have the best pro potential? Especially with the younger guys who you wouldnt really know how good their pro potential is until they get on the field maybe when they get older. Plus guys like Mel Kiper and Todd McShay are wrong sometimes about guy's pro potential. Theres no exact science to it so i dont see how EA would be able to really get the pro potential right for so many guys. Then people would bitch and moan about that.
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Old 08-28-2009, 01:46 PM   #12
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Re: Idea for new editable Player Attribute in NCAA 11 (NFL/Pro Potential)

I think instead of a stat or slider it should go off of stats and what type of offense or defense they where in. Like if they where in a pro style offense or defense and had good stats there pro potential should be higher than someone that wasn't in a pro style offense or defense and had great stats. plus it should also put in what type of teams they where facing and how hard it is to play against those teams and if they where also running pro style offense and defense.
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Old 08-28-2009, 02:16 PM   #13
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Re: Idea for new editable Player Attribute in NCAA 11 (NFL/Pro Potential)

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Originally Posted by JerseySuave4
its an interesting idea but would you really trust EA to decide which college players have the best pro potential? Especially with the younger guys who you wouldnt really know how good their pro potential is until they get on the field maybe when they get older. Plus guys like Mel Kiper and Todd McShay are wrong sometimes about guy's pro potential. Theres no exact science to it so i dont see how EA would be able to really get the pro potential right for so many guys. Then people would bitch and moan about that.
No there should be an editable attribute.

At the very least they should let us edit the draft classes to our liking i mean it is OUR game.
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Old 08-28-2009, 02:22 PM   #14
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Re: Idea for new editable Player Attribute in NCAA 11 (NFL/Pro Potential)

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Originally Posted by yankeesgiants
The speed is reduced because a really fast guy in college is not necessarly a really fast guy in the pros. Peter Warrick, Calvin Johnson, Braylon Edwards and Roy Williams ran past everybody in college. Has that speed translated to the pros? nope. Because they are fast guys in a league of fast guys. They no longer get the same seperation they did in college so the speed rating is reduced to reflect that.
This logic does not make any sense when you think about it. Speed is supposed to represent player's top end speed.

4.38 speed is 4.38 speed - Any level, any time, any where. If I run a 4.48 in college, I'll run a 4.48 in the pros.

So, the problem isn't the 0-99 rating being 1-to-1 across NFL/NCAA. It's that they should quit creating a glut of speed at the top end and forcing all players to this top end to compete. Create a larger distribution with much lower end speeds per positon actually existing.

Straight speed is straight speed. What EA has always neglected is FOOTBALL speed, which is an aspect of awareness, stopping ability, cutting ability, quickness, first step and agility. Football speed is not just 40-speed.

Thus, in an example of Peter Warrick. His speed didn't diminish when he went to the pros. His speed relative to his peers did and his ability to stop and start compared to those around him was less than that in college. You've got to look at the average of the league. The distribution of speed at WR in college is probably something like 4.62 to 4.35 (with a heavier weighting towards the back end). The pro distribution is probably 4.48 to 4.35. So, Peter Warrick might have been a 4.42 receiver in college, which was on the faster end of speed, but in the pros he's on the lower end of the distribution scale. His speed didn't decrease ... his competition increased.

There's no excuse to drop top end speed. This never changed.
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Old 08-28-2009, 02:38 PM   #15
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Re: Idea for new editable Player Attribute in NCAA 11 (NFL/Pro Potential)

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Originally Posted by JerseySuave4
its an interesting idea but would you really trust EA to decide which college players have the best pro potential?
Heck no. But we currently do anyhow, regardless of the field or not.

For the most part they are making the determination based on who they allow into the draft and what their default ratings will be.
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Old 08-28-2009, 02:40 PM   #16
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Re: Idea for new editable Player Attribute in NCAA 11 (NFL/Pro Potential)

Linking the potential to Madden... doesn't really matter to me. However, the word EDITABLE is the real issue. We need to be given the power to FULLY EDIT ALL PLAYERS. This would allow us to change fatigue and progression to what we see as acceptable.
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