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They need to get rid of the gameplanning

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Old 11-09-2009, 02:20 PM   #57
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Re: They need to get rid of the gameplanning

What I want to know is why, if it's so badly tuned, do you want to scrap it all together. It definitely needs work. There needs to be more risk to match up with the reward. Aggressive line play shouldn't result in offside, it should leave holes open for the run game. And it shouldn't be three levels: aggressive, conservative, normal, it should have a slider with varying degrees of aggressiveness for each level.

It needs work, but it's a good concept that if improved and done right could add a lot to the "chess match" aspect of football.
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Old 11-09-2009, 03:45 PM   #58
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Re: They need to get rid of the gameplanning

Quote:
Originally Posted by DonkeyJote
What I want to know is why, if it's so badly tuned, do you want to scrap it all together. It definitely needs work. There needs to be more risk to match up with the reward. Aggressive line play shouldn't result in offside, it should leave holes open for the run game. And it shouldn't be three levels: aggressive, conservative, normal, it should have a slider with varying degrees of aggressiveness for each level.

It needs work, but it's a good concept that if improved and done right could add a lot to the "chess match" aspect of football.
I agree with this (although I'd probably leave the 3 settings in instead of a slider with ~20 settings).
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Old 11-09-2009, 05:39 PM   #59
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Re: They need to get rid of the gameplanning

Quote:
Originally Posted by DonkeyJote
What I want to know is why, if it's so badly tuned, do you want to scrap it all together. It definitely needs work. There needs to be more risk to match up with the reward. Aggressive line play shouldn't result in offside, it should leave holes open for the run game. And it shouldn't be three levels: aggressive, conservative, normal, it should have a slider with varying degrees of aggressiveness for each level.

It needs work, but it's a good concept that if improved and done right could add a lot to the "chess match" aspect of football.
If the game play and programming were correct then you wouldn't need gameplanning. The problem is the logic in how they program the game. It isn't a chess match at all. It is more arcadish with the Game Plan Feature.
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Old 11-09-2009, 07:12 PM   #60
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Re: They need to get rid of the gameplanning

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Originally Posted by hcopenhagenh
If the game play and programming were correct then you wouldn't need gameplanning. The problem is the logic in how they program the game. It isn't a chess match at all. It is more arcadish with the Game Plan Feature.
How do you think that if programming was correct you wouldn't need gameplanning? You think that if the game was more realistic, we wouldn't need to gameplan? So in real life (where football is pretty realistic) coaches are useless?

I'm not saying the gameplan feature works well. I'm saying it's a good idea that needs some work. It's something coaches have to go through every week. Coaches see something, and they tell their guys to strip, or make sure they wrap up. They see a team that runs a lot of screens, draws, and traps, and they tell the D-Line to not be as aggressive. A team that dumps off more, play snugger to the player in your zone, guys with burners, make sure no one gets behind you. These are decisions that happen before every game. Players don't get to decide how they want to play - the coaches do. I want to be able to make these decisions, and not have the cpu decide how my team will play for me.
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Old 11-09-2009, 09:50 PM   #61
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Re: They need to get rid of the gameplanning

Quote:
Originally Posted by DonkeyJote
How do you think that if programming was correct you wouldn't need gameplanning? You think that if the game was more realistic, we wouldn't need to gameplan? So in real life (where football is pretty realistic) coaches are useless?

I'm not saying the gameplan feature works well. I'm saying it's a good idea that needs some work. It's something coaches have to go through every week. Coaches see something, and they tell their guys to strip, or make sure they wrap up. They see a team that runs a lot of screens, draws, and traps, and they tell the D-Line to not be as aggressive. A team that dumps off more, play snugger to the player in your zone, guys with burners, make sure no one gets behind you. These are decisions that happen before every game. Players don't get to decide how they want to play - the coaches do. I want to be able to make these decisions, and not have the cpu decide how my team will play for me.
Agreed how often do we see coaches praised or under fire based on their gameplans and/or last minute decision? There is something to this but they need to actually work hard on it or remove it.
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Old 11-10-2009, 09:42 AM   #62
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Re: They need to get rid of the gameplanning

Quote:
Originally Posted by DonkeyJote
How do you think that if programming was correct you wouldn't need gameplanning? You think that if the game was more realistic, we wouldn't need to gameplan? So in real life (where football is pretty realistic) coaches are useless?

I'm not saying the gameplan feature works well. I'm saying it's a good idea that needs some work. It's something coaches have to go through every week. Coaches see something, and they tell their guys to strip, or make sure they wrap up. They see a team that runs a lot of screens, draws, and traps, and they tell the D-Line to not be as aggressive. A team that dumps off more, play snugger to the player in your zone, guys with burners, make sure no one gets behind you. These are decisions that happen before every game. Players don't get to decide how they want to play - the coaches do. I want to be able to make these decisions, and not have the cpu decide how my team will play for me.
And because a Coach tells a DL to be more aggressive that means that the player is going to go out and jump the snap every time? Because you tell to be in a loose zone then the player should not get caught deep?

The Game Plan feature is arcadish at best. It has nothing to do with coaching a team. If players ratings meant something and the game is programmed then you wouldn't need this feature.

I think it is a horrible feature. It has nothing to do with coaching. I want to play the game. I could care less about that crap. Me calling the plays is enough of game planning and out strategizing my opponent. Game Planning the way it is now is just an arcade feature.
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Old 11-10-2009, 12:56 PM   #63
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Re: They need to get rid of the gameplanning

I don't like the run commit feature for experienced gamers since we have play calls (like slants and shifts) that should handle it. It's good for kids but seems too arcadish for veterans. I really don't like people thinking they should be able to stop any running game by just telling my players to do it. That's just not how it is in real life. Some teams will run all over you and there is nothing you can do about it. But that mentality has existed in the NCAA game for years. The cpu running game is always terrible on default and I hear very few people that complain about it since everybody hates getting run on. It goes back to Tecmo and how everyone would just guess run so Bo Jackson wouldn't kill you and do your best against the pass.

But I do think some ideas are good. Asking your DL to sell out on the pass rush and ignore their rushing responsibities when you know your opponent is going to pass is an example of a good idea. That's not the same as trying to jump the snap though.
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Old 11-10-2009, 02:00 PM   #64
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Re: They need to get rid of the gameplanning

Quote:
Originally Posted by hcopenhagenh
And because a Coach tells a DL to be more aggressive that means that the player is going to go out and jump the snap every time? Because you tell to be in a loose zone then the player should not get caught deep?

The Game Plan feature is arcadish at best. It has nothing to do with coaching a team. If players ratings meant something and the game is programmed then you wouldn't need this feature.

I think it is a horrible feature. It has nothing to do with coaching. I want to play the game. I could care less about that crap. Me calling the plays is enough of game planning and out strategizing my opponent. Game Planning the way it is now is just an arcade feature.
I've said about a million times, it needs work. The effects need to be tuned. For D-line, they shouldn't jump the snap. They should take controlled rushes and maintain gap control on cons. and pin their ears back as they say on agg. On cons., you wouldn't get much of a pass rush or as much penetration, but on agg. you'd be very vulnerable to screens, draws, and traps.

They should fix the feature rather than just get rid of it. You don't just give up on it because it didn't work the first time out.
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