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Player/Team/User Tendencies

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Old 03-02-2010, 10:46 PM   #1
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Player/Team/User Tendencies

I'm sure there has been multiple threads on this but it is starting to piss me off.

As of now, the CPU calls plays based off of a couple of things:

Down and Distance
Adaptive AI
And the fact that since the CPU is apart of the system, it knows anything you do, so it can pick the perfect play anytime it wants.

That's it. Now here is what needs to be added in, which will all be added up and tied into not only changing just how the CPU plays and picks plays, but how the entire game plays.

Just like NBA 2k (idk about Live), add in player tendencies to tie in with ratings. Just because your good at something doesn't mean you always do it. Add in a large variety of tendencies like Juke (Right Analog stick), Cut/plant (the Left Analog Stick cuts), Spin, Stiff Arm, the tendency for RB's to be patient before hitting the line and the tendency to just bust right through, the tendency for a QB to throw deep, medium, short, to throw the ball away, to scramble. For a CB to jump short routes (Asante Samuel), and a tendency for a CB to give a lot of cushion. The tendency for a WR to make cuts in all his routes or break down, the tendency for a D-lineman to use an evasive move, and the tendency for a dlineman to use a power move.
All these things and more will completely change how the game is played out.

And now when you have player tendencies, you can tie in team tendencies. How often a team runs, passes, play action. How often a team runs up the middle, near the tackle, stretch, toss, traps, power runs, using a lead blocker. The tendency to give the ball to the first back, second back, third back. The tendency for a team to pass deep, medium, short, to the left, right, middle. The tendency to throw to WR's, RB's, TE's, etc. The tendency to audible, hot route, let the play clock run down, use the play you picked, etc.

Both player and team tendencies will change the game by themselves. Then all this adds up to User tendencies.

This is also where we need to bring back user profiles to store all this, and not just game stats, but franchise, online, everything you do needs to be recorded. How often you juke, spin, throw deep, middle, short, run right left middle, outside, inside, how often you pick a certain play, formation, package, and all the same tendencies for team and most of the player tendencies. How often you do this is added up, put into a percentage to determine how often you do certain things.

If you can find a way to make it where the CPU cannot know what you are doing and ONLY play and pick plays based off of:

1) Down and distance
2) Adaptive AI
3) Player Tendencies
4) Team Tendencies
5) User Tendencies

The game will change tremendously. This will add a great amount of realism that is really lacking in this game.
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Old 03-03-2010, 07:08 PM   #2
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Re: Player/Team/User Tendencies

spot on

i cant play another football game with out some type of tendencies
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