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Madden + Ncaa Issue IMO

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Old 04-01-2010, 01:25 PM   #9
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Re: ****** + **** Issue IMO

Quote:
Originally Posted by Coach Bindel
But that is my point. What if the Defensive tackle is in a 3 technique instead of a 1? What if there are two inside LBers? What if the 1 tech stunts into the B Gap? These are real life scenarios that play out when teams run Iso, Lead, Blast, whatever you want to call it. Every defensive front changes the blocking scheme. Stunts and blitzes do the same.

The reality is Assignment blocking for a video game is not realistic. And never will be. There are too many variables for some nerd writing code to be able to type up, much less understand the blocking assignments.
Your point is still mute. When a Defense is in a diffrent formation the O-line adjust as well as every blocker. When a offense runs a play they are not like, "S**t I hope they run a 3-4 D cause if not I dont know who to block." No It is all planned and adjusted. Ever watch a center during a NFL game? He is making adjustments to the play so it's blocked correctly, but its still there "assignment". You would never see a random player block another random player. For example, a FB would never block a guard, but in some cases during both games you will see this happen.

You saying that some "nerd" can not program this feature, is very ignorant. We have cell phones with motion senseing, touch screen features; we have a 3g network that can pretty much stream anything in matters of seconds; Programmers can make player animations run like tiki barber, Pro-tak, the new "catch debug tool", but your telling me they cant program a lineman to down block a nose tackle or a LB (or w.e else) because there are just to many variables?? Im not trying to say its easy but impossible? No.

I am blowen away of how much you used none of your knowledge towards your statment. ***, Im really not trying to be a a** but, come on dude.
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Old 04-01-2010, 07:00 PM   #10
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Re: Madden + Ncaa Issue IMO

I wouldn't hope for 100% accuracy with this stuff in Madden of NCAA, but there's still obviously a lot of room for improvement.
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Old 04-02-2010, 12:25 AM   #11
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Re: ****** + **** Issue IMO

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Originally Posted by Zgamer34

I am blowen away of how much you used none of your knowledge towards your statment. ***, Im really not trying to be a a** but, come on dude.

Yeah, I've probably crapped and forgotten more football than you'll ever know, boy.

You said: "they should make the blocking assignments realistic" and the proceeded to explain incorrect blocking assignments when you talked about the ISO.

THIS IS THE TRUTH OF THE MATTER:

Most basic "gamers" are not up-to-speed on the X's and O's of football. They THINK they are, but I am here to tell you that they don't ****.

You claim you want a game with "realistic blocking", but you don't even know what "realistic blocking" is.

In fact, what you want is for your offensive lineman to get in the way and control the nearest defensive lineman. If there are any open linemen or blocking backs, then they go to the next level and block a linebacker. - IT DOESN'T WORK LIKE THAT MAN.

It's a video game. True life X's and O's will be EXTREMELY tough to be simulated. Not going to happen. It's too hard. And even if a developer could "code" it, the user - you - wouldn't understand it enough to run it correctly, and thus, would claim it's "broken and not realistic".

It's video game football. What you see is what you get.
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Old 04-02-2010, 03:14 AM   #12
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Re: ****** + **** Issue IMO

Quote:
Originally Posted by Coach Bindel
Yeah, I've probably crapped and forgotten more football than you'll ever know, boy.

You said: "they should make the blocking assignments realistic" and the proceeded to explain incorrect blocking assignments when you talked about the ISO.

THIS IS THE TRUTH OF THE MATTER:

Most basic "gamers" are not up-to-speed on the X's and O's of football. They THINK they are, but I am here to tell you that they don't ****.

You claim you want a game with "realistic blocking", but you don't even know what "realistic blocking" is.

In fact, what you want is for your offensive lineman to get in the way and control the nearest defensive lineman. If there are any open linemen or blocking backs, then they go to the next level and block a linebacker. - IT DOESN'T WORK LIKE THAT MAN.

It's a video game. True life X's and O's will be EXTREMELY tough to be simulated. Not going to happen. It's too hard. And even if a developer could "code" it, the user - you - wouldn't understand it enough to run it correctly, and thus, would claim it's "broken and not realistic".

It's video game football. What you see is what you get.
Your statment, agian, is incorrect, "boy." Maybe your reading comprehenison is problem because you state, ".... what you want is for your offensive lineman to get in the way and control the nearest defensive lineman. If there are any open linemen or blocking backs, then they go to the next level and block a linebacker."

1. Don't tell me what I am trying to say

2. Your wrong that is not what im saying

3. When I wrote my first post I was giving a scenerio. I never put any D-formation just stated that there is no actual blocking assignment going on just chaos. I hope you could agree with me on that? I gave how a real play was run and how the video game was run. Now, you claim my blocks were off but the only LB left unblocked was backside and would'nt make a play until 6-7 yards (unless your RB is slow as hell).

So if you can look past your ignorance (You think everyone here does not understand basic football), your cocky attitude (saying you no more about everything,"boy"), and Your stupidity (saying that a program would be that hard to write and its unrealistic to put in football game). Get of your high horse and relize its a sim football game and it should feel like one, without features like I stated it will never become what it should be.
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Old 04-02-2010, 07:49 AM   #13
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Re: ****** + **** Issue IMO

Quote:
Originally Posted by Zgamer34
I never put any D-formation just stated that there is no actual blocking assignment going on just chaos. I hope you could agree with me on that?
Of course.

Quote:
Originally Posted by Zgamer34
I gave how a real play was run and how the video game was run.

That's my point. You didn't run the real play correctly.


Quote:
Originally Posted by Zgamer34
So if you can look past your ignorance (You think everyone here does not understand basic football), your cocky attitude (saying you no more about everything,"boy"),
That's incorrect. Most people have an understanding for basic football - they've watched it or played it enough. However, most people don't understand the DETAILS OF BLOCKING SCHEMES - which is the most complicated aspect of football. Even I don't understand them all.

Quote:
Originally Posted by Zgamer34
Your stupidity (saying that a program would be that hard to write and its unrealistic to put in football game).
Well, it's been about 25 years overall (I remember a video football game in 1985) and 18 years for Madden/NCAA (I remember Madden in 1992) since football video games came out, and it still hasn't happened yet. Must be a little harder than you think.


Do me a favor. Go in to MS Paint. Draw up the X's and O's to that ISO play we're talking about. And post it on here. This can be the basis of our discussion. Maybe I am not hearing you correctly.

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Old 04-02-2010, 08:27 AM   #14
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Re: ****** + **** Issue IMO

I'm going to ignore most of what has been said because it's been a lot of insulting. Not a great way to have an intelligent discussion. Chill we're all adults here.

Quote:
Originally Posted by Coach Bindel
It's a video game. True life X's and O's will be EXTREMELY tough to be simulated. Not going to happen. It's too hard.
A lot of people would have said the same thing about adaptive AI in a baseball game, but I can think of a certain game that seems to have figured that out.

What would basically have to happen would mean somebody would have to sit down and program the blocking assignment of each offensive play, vs each defensive play. It's not that it would be entirely complicated as it would take bringing in one player with offensive line experience. What it would take is an enormous amount of time.

It's safe to say we can all admit that the blocking in this game is suspect at times. Sitting here saying making it realistic would not work because people don't know realistic is making a blind statement. If everybody can agree that the blocking is suspect and not realistic, we should be working together to come up with solutions on trying to make it realistic.

We know the game currently uses suction blocking. Who's to say we can't maintain suction blocking, but not have it activate until an offensive lineman fulfills the requirement of his assignment. Just because we haven't seen something before doesn't make it impossible. If it was, what would be the purpose of doing anything other then getting roster updates every year.
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Old 04-02-2010, 02:11 PM   #15
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Re: ****** + **** Issue IMO

@Milbut- Your right were all adults and that was all uncalled for. Yes, I agree that the game uses suction blocking and that a programmer has the tools and the intelgeince to find and use a better, more realistic way of blocking. Time consumeing, but I think it would be a good step for them to take other than refs, or a chain-gang.

@Coach Bindel- I'm just going to say sorry. You obviously have some experience with football and know your stuff and we both got a bit upset when we challanged eachother on the knowledge of the game. Maybe I am wrong with my ISO blocks, I just want a more realistic blocking system. I, myself have played FB and when I play the game and run a ISO and he runs and hits a corner or somthing it gets me frusterated. Agian sorry, best of luck to ya! =)
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