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NCAA Football 11: Real Assignment AI Live Chat Posted Here

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Old 05-07-2010, 12:08 AM   #25
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Re: NCAA Football 11: Real Assignment AI Live Chat Posted Here

Quote:
Originally Posted by Hiro1
That's not what run commit does. It tells every player to go to a single point on the field as if they were running to a single cone. Your explanation does not justify EA having awareness, play recognition and commit in the game. What would be the penalty in recruiting dumb players if you can commit their focus all game? Just curious.
I guess I just don't know what I'm talking about, then. I'll let u figure it out.
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Old 05-07-2010, 01:20 AM   #26
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Re: NCAA Football 11: Real Assignment AI Live Chat Posted Here

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Originally Posted by BenGerman
Other than Run Commit making a comeback, everything sounded good. A couple things were talked about as if they were better than what we have seen in the videos, so maybe they have either been improved, or we just saw a couple slackers on the field.

Run commit is just another feature that is being abused heavily... It should be a feature that can be turned off. Cant have everything
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Old 05-07-2010, 01:27 AM   #27
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Re: NCAA Football 11: Real Assignment AI Live Chat Posted Here

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Originally Posted by khaliib
Just a couple of things for me:

I love that players will be able to drive each other whether on O or D.
- power rating might mean something after all.

Love the answer about awareness playing a role in mis-direction plays.
- I plan on lowering agility more to exagerate momentum.

It's good the lower rated O/D linemen will perform to ratings (hopefully)
- missed blocks and DL falling if driven

Love how momentum will affect OL flow also. "Yeah-Baby"

I HOPE Fatigue is like the 09 Demo were players looked/ran as fatigue set in on long plays or back-to-back-to-back plays.

Looking good thus far!!!

Might have to lower agility to emphasize momentum, i'm worried this might be a juke-fest for running backs and receivers. Theyve added some physics but it looks like jukes are ramped up??
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Old 05-07-2010, 01:41 AM   #28
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Re: NCAA Football 11: Real Assignment AI Live Chat Posted Here

Quote:
Originally Posted by ActLikeYouCrow
NCAA Football Dev Team:
You will see some of our new blocking animations on special teams play. We also changed logic of the guys blocking the gunners to use more of a wedge approach found on kick-offs.
Thursday May 6, 2010 3:16 NCAA Football Dev Team
3:16


cept wedge blocking was outlawed for the upcoming season.
They probably mean like Madden where its just 5 guys in a line or so. Its not actually a wedge.
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Old 05-07-2010, 02:13 AM   #29
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Re: NCAA Football 11: Real Assignment AI Live Chat Posted Here

99% of this sounded promising. The remaining 1% that worries me: run commit is back.
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Old 05-07-2010, 02:18 AM   #30
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Re: NCAA Football 11: Real Assignment AI Live Chat Posted Here

Black, not to take the thread off topic, but I lowered the agility ratings and found that at a lower rating, the juke animations are toned down greatly.

Also, I read that gamers will have a speed slider like in Madden.

I'm just thinking that if awareness works on D as they said it would, then you add in locomotion, that lowering the agility will make it harder for players to Superman their way back into coverage on play-action if they have a high Run Support and low Awareness.

I just want to exaggerate the blocking and flow of a Power like Alabama vs a Lower Div Sac State

Maybe I won't have to do anything!
I'll just have to wait and see for myself.
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