|
Quote: |
|
|
|
|
Originally Posted by matt2053 |
|
|
|
|
|
|
|
|
How does it work? In the vids it seems like the CPU picks their play with 30 seconds left on the play clock every time, which is incredibly lame.
Is it going to be possible to get realistic scores and statistics on 15 min quarters? If not, that is a deal-breaker for me....
|
|
|
|
|
|
If that's how you feel then there's probably nothing that will change your mind, but I've always found total plays to be a much better indicator of football game length in video games. What I mean is, if you get the same amount of plays as a real-life full length game, it doesn't necessarily have to be full 15 minute quarters to be realistic.
For example in Madden, 8-9 minute unaccelerated quarters gets you to around 120 plays in a game, the typical NFL average (varies a bit from year to year, but it's a good reference point). I don't know what that point is in NCAA or what the average is for a college game, but it would probably be pretty close to that since it's the same length.
Also, to make TOP a bit fairer I play by a house rule - I snap at around the time the CPU does.
This is something a lot of people have been doing for many years with Madden (before accelerated clock) and NCAA - it just works so much better in football than similar approaches in other sports.
But, NCAA needs the Accel clock too - no question about that.