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Old 07-17-2010, 03:22 PM   #1
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Chew Clock

Is there a chew clock feature this year? I have been unable to find it. I am on PS3.

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Old 07-17-2010, 03:27 PM   #2
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Re: Chew Clock

When selecting plays press square for gameplan and set tempo to conservative
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Old 07-17-2010, 03:33 PM   #3
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Re: Chew Clock

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Originally Posted by DallasRocks
When selecting plays press square for gameplan and set tempo to conservative
Thank you!
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Old 07-17-2010, 03:37 PM   #4
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Re: Chew Clock

So how do u turn it off bc I haven't touched gameplan and its been doin it every game...I'm gettin a little annoyed lol
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Old 07-17-2010, 03:39 PM   #5
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Re: Chew Clock

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Originally Posted by IamLEGENDsince87
So how do u turn it off bc I haven't touched gameplan and its been doin it every game...I'm gettin a little annoyed lol
I guess just change it back to balanced.
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Old 07-17-2010, 05:47 PM   #6
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Re: Chew Clock

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Originally Posted by IamLEGENDsince87
So how do u turn it off bc I haven't touched gameplan and its been doin it every game...I'm gettin a little annoyed lol
There's a difference between chew clock and the new automatic run-off.

When you set your gameplan to conservative, you're truly chewing the clock. The game simulates a run off down to 12 seconds when you break the huddle, just like last year.

New to NCAA 11, they automatically run 7 seconds off the game clock when you huddle on a play in which the game clock would continue to run. Basically, in previous years, it was faster to huddle and pick a play, especially after a long complete pass, because huddling sort of teleports your players into the huddle...you don't have to wait for the linemen to run 50 yards up-field. The seven second run-off now means that huddle takes more time off the game clock than not huddle. It essentially simulates the time it takes for your players to huddle up, as well as substitutions to be made, if you're changing formation, etc.
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Old 07-17-2010, 05:52 PM   #7
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Re: Chew Clock

Quote:
Originally Posted by Pogo27
There's a difference between chew clock and the new automatic run-off.

When you set your gameplan to conservative, you're truly chewing the clock. The game simulates a run off down to 12 seconds when you break the huddle, just like last year.

New to NCAA 11, they automatically run 7 seconds off the game clock when you huddle on a play in which the game clock would continue to run. Basically, in previous years, it was faster to huddle and pick a play, especially after a long complete pass, because huddling sort of teleports your players into the huddle...you don't have to wait for the linemen to run 50 yards up-field. The seven second run-off now means that huddle takes more time off the game clock than not huddle. It essentially simulates the time it takes for your players to huddle up, as well as substitutions to be made, if you're changing formation, etc.
You learned something in your thread and you're sharing the knowledge. The student becomes the teacher....

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Old 07-17-2010, 05:54 PM   #8
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Re: Chew Clock

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Originally Posted by canes21
You learned something in your thread and you're sharing the knowledge. The student becomes the teacher....

Huh? I'm confused...
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