And by shutting down, I mean of course that I will change no one's mind at all.
But I think this is important enough to draw attention to it. Here are the most common arguments I'm seeing in favor of the new progression system and recruit ratings, and simple responses:
1. College recruits should have low awareness.
Incoming recruits, fine. But they should be capable of getting better than 60s-70s range. When the top awareness ratings in the NCAA are around 80, that tells me that something is wrong.
2. College players aren't as aware as pro players.
The awareness scale and other ratings are relative to THIS game. If you've ever played NCAA you know that these aren't absolute ratings. You especially know this if you've ever imported a draft class into Madden - ratings drop almost across the board, and no drafted player ever imports with a 99 AWR, even if he had one in NCAA.
Beyond that, look at the default roster - lots of players have awareness higher than 80.
3. They're just using more of the rating scale now.
That argument only works if a. the default roster reflects that logic (it doesn't); and b. the team grades reflect that logic also (they don't, as illustrated by the huge number of D- teams four years into a dynasty); and c. the top end of the scale is still used (in many individual ratings, it is not - if you check a wide range of ratings for different positions, you'll see that the high end of a lot of them is in the low 80s, leaving the top 15-20% of the scale untouched). They're not using more of the scale in all cases; frequently they seem to have just skewed the average rating lower and adjusted everyone else at that position accordingly.
4. It's all relative, so if everyone is worse the game plays the same.
Well for one, you have no proof of this - but to concede a counterpoint here, not many people have "proved" the other side either. It is subjective and hard to quantify. But there are known problems at certain positions that cannot be defended. Kickers can't kick, not even extra points. Wide receivers can't juke, making them much less useful in the open field. And we've known for a long time that QBs with low awareness are really bad, both in-game and (even more so) when their games are simmed. These effects are measurable and noticeable. Even if everything else is relative these are three key positions with problems ranging from annoying to game-damaging.
And in addition to all that, we don't know what's going to happen when these players are imported into Madden. It's not "all relative" when you're trying to import 55 OVR draft picks into a game full of pros rated according to EA's standard scale. Madden isn't out yet so we can't prove that this will be a problem, but what does your gut tell you?