Home

Tuning Data

This is a discussion on Tuning Data within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 08-05-2010, 11:21 AM   #33
Rookie
 
fmrodog's Arena
 
OVR: 6
Join Date: Jul 2004
Location: In your computer
Re: Tuning Data

Quote:
Originally Posted by jenglund
Update on the blog, including:

• Increased the default starting values for all Recruits.
• Slightly increased progression for low and mid tier teams.
• Tuned CPU recruiting to prevent teams from signing too many players at any one particular position.
• Increased CPU's focus upon needed positions in recruiting.
• Top schools will sign 5 star prospects earlier in the season.
• After a recruit Soft Commits, any CPU team that is not ranked in the top three will spend significantly less time calling the recruit.
• Addressed an issue with big lineman jumping too high and deflecting passes.
• Tuned ESPN U Top 150 Players to be more in line with actual top 150 recruits by decreasing the number of Fullbacks and Kickers.
• Tuned Field Goal, Kick Offs, and Punting in Super Sim.
Love it. Thanks
fmrodog is offline  
Reply With Quote
Old 08-05-2010, 11:23 AM   #34
MVP
 
OVR: 20
Join Date: Aug 2008
Location: Delaware
Blog Entries: 36
Re: Tuning Data

Quote:
Originally Posted by fmrodog
Love it. Thanks
Yeah, too many times, I super sim punt returns, FG, Kickoffs...

Missing way too many XP's on super sim, too many punt returns and kickoff returns go for TD's on supersim.
pdiehm is offline  
Reply With Quote
Old 08-05-2010, 11:24 AM   #35
MVP
 
OVR: 20
Join Date: Jul 2008
Re: Tuning Data

Quote:
Originally Posted by jenglund
Update on the blog, including:

• Increased the default starting values for all Recruits.
• Slightly increased progression for low and mid tier teams.
• Tuned CPU recruiting to prevent teams from signing too many players at any one particular position.
• Increased CPU's focus upon needed positions in recruiting.
• Top schools will sign 5 star prospects earlier in the season.
• After a recruit Soft Commits, any CPU team that is not ranked in the top three will spend significantly less time calling the recruit.
• Addressed an issue with big lineman jumping too high and deflecting passes.
• Tuned ESPN U Top 150 Players to be more in line with actual top 150 recruits by decreasing the number of Fullbacks and Kickers.
• Tuned Field Goal, Kick Offs, and Punting in Super Sim.
No changes to awareness? Rest of the list is great though.

One concern though, when they say raised all recruits. Does that include the higher 4* and 5* players because I thought those players were fine as is. Don't want to see a ton of 90+ players.
__________________
My Teams

College: Michigan Wolverines
NHL: Detroit Red Wings
NBA:Detroit Pistons
MLB: Detroit Tigers
mgoblue678 is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-05-2010, 11:29 AM   #36
Rookie
 
OVR: 3
Join Date: Feb 2009
Re: Tuning Data

After taking a quick look at the recruits in simulated season with usc it looks like the recruits came in a little higher. Progression is still not really high, all players gained between 1 and 5 points. SC didn't have a great season (8-4) but still i think it would be nice if the players would progress a little more.
aTTckr is offline  
Reply With Quote
Old 08-05-2010, 11:30 AM   #37
Rookie
 
jenglund's Arena
 
OVR: 7
Join Date: Apr 2004
Location: Woodinville, WA
Blog Entries: 2
Re: Tuning Data

Quote:
Originally Posted by jenglund
Update on the blog, including:

• Increased the default starting values for all Recruits.
• Slightly increased progression for low and mid tier teams.
• Tuned CPU recruiting to prevent teams from signing too many players at any one particular position.
• Increased CPU's focus upon needed positions in recruiting.
• Top schools will sign 5 star prospects earlier in the season.
• After a recruit Soft Commits, any CPU team that is not ranked in the top three will spend significantly less time calling the recruit.
• Addressed an issue with big lineman jumping too high and deflecting passes.
• Tuned ESPN U Top 150 Players to be more in line with actual top 150 recruits by decreasing the number of Fullbacks and Kickers.
• Tuned Field Goal, Kick Offs, and Punting in Super Sim.
http://ncaafootball.easports.com/blo...=Live%20Tuning

They provide a lot of detail on the grades of future teams, but not a lot of details about the individual rating changes.

Overall, the numbers look good, but I'm still slightly skeptical about the WR and K ratings.
jenglund is offline  
Reply With Quote
Old 08-05-2010, 11:31 AM   #38
Rookie
 
jenglund's Arena
 
OVR: 7
Join Date: Apr 2004
Location: Woodinville, WA
Blog Entries: 2
Re: Tuning Data

Oops, should've read more closely...

"Some additional LTP changes will not be put into place until after Title Update 2 (currently estimate is in Mid-August). More details to follow, but we expect to address items such as Kicker and Awareness Progression."
jenglund is offline  
Reply With Quote
Old 08-05-2010, 11:35 AM   #39
Rookie
 
OVR: 3
Join Date: Feb 2009
Re: Tuning Data

After looking at the incoming freshman after year one, i'd say the highest freshman were rated between 83 and 84. So that is ok for me.
aTTckr is offline  
Reply With Quote
Old 08-05-2010, 11:38 AM   #40
MVP
 
OVR: 20
Join Date: Jul 2008
Re: Tuning Data

Quote:
Originally Posted by jenglund
Oops, should've read more closely...

"Some additional LTP changes will not be put into place until after Title Update 2 (currently estimate is in Mid-August). More details to follow, but we expect to address items such as Kicker and Awareness Progression."
I guess I should have as well. May have to wait till then to actually start my dynasty if that is the case.
__________________
My Teams

College: Michigan Wolverines
NHL: Detroit Red Wings
NBA:Detroit Pistons
MLB: Detroit Tigers
mgoblue678 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:32 PM.
Top -