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WHAT TUNING PACK 1 REALLY DID (SPREADSHEETS)

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Old 08-08-2010, 12:56 PM   #1
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WHAT TUNING PACK 1 REALLY DID (SPREADSHEETS)

Hey guys I figured I would let you look at some recruit attributes on what LTP 1 actually changed for the recruiting end of it. These spreadsheets were taken from the XBOX 360: Project Patch. This side of the code will also be used for the Pocket Scout PC edition which will be out soon.

Right now this one doesn't have what each players natural position is but at the right end of the file I have set it up to calculate what the player would be rated at each position. Now every player is an athlete. The game has a bottom cap for players at 40, but actually based on there skills they really are lower than a 40, so I just didn't cap them.

GOOGLE DOCS SPREADSHEETS:
POST TUNING PACK
PRE TUNING PACK

DOWNLOADABLE FILES:
PRE & POST TUNING PACK

Take a look around an let me know what you think.
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Old 08-08-2010, 01:02 PM   #2
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Re: WHAT TUNING PACK 1 REALLY DID (SPREADSHEETS)

English ??
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Old 08-08-2010, 01:09 PM   #3
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Re: WHAT TUNING PACK 1 REALLY DID (SPREADSHEETS)

This is a full break down of every recruit. One is done without the tuning pack, the other is done with the tuning pack. You can look and see things like how certain attributes have risen and how the recruiting pool as a whole has gotten better.

Like before the tuning pack only 33 QB's came in rated 68 and up, but with the LTP there are 51 rate 68 and over.

This just shows what every recruit is rated and the difference that LTP made. EA just showed an OVR graph of what it did, this just breaks it down a lot more.
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Old 08-08-2010, 01:12 PM   #4
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Re: WHAT TUNING PACK 1 REALLY DID (SPREADSHEETS)

All I did was save a dynasty file to a thumb drive and put it on my cpu. From there I ran a command line program that i have written and it outputs all the information you see there but in csv format.

Pretty easy way to see what every recruit in the class is rated.


EDIT:
Also these file have a lot of records 2600+, so you can download these to your cpu and open in excel and sort each category to see ranges for the attributes and different things like that a lot quicker than in the webview.
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Old 08-08-2010, 01:37 PM   #5
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Re: WHAT TUNING PACK 1 REALLY DID (SPREADSHEETS)

Damn dude, you really have your stuff together on this!
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Old 08-08-2010, 01:41 PM   #6
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Re: WHAT TUNING PACK 1 REALLY DID (SPREADSHEETS)

Quote:
Originally Posted by BadAssHskr
Damn dude, you really have your stuff together on this!
Truthfully to make those two spreadsheets and fill in all the info took less the four minutes. The program that I wrote takes the dynasty save file and finds all the recruits and outputs all the information you see there. Quick and simple.
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Old 08-08-2010, 01:46 PM   #7
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Re: WHAT TUNING PACK 1 REALLY DID (SPREADSHEETS)

There's roughly 100 2* or better QB generated each recruiting class. The low end 2* players come in around 54 and the low end 3* QB's come in around 57-60. From what OP is saying (51 QB's 68 or better) and the little info I've gathered (low 3* to low 2* 30 QB's or so) that there is only 70 or so QB's that are low 60's OVR or better. Its just not enough to be spread out over the 120 teams.

Those 30 QB's in the 50's just aren't serviceable even to teams like EMU
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Old 08-08-2010, 01:49 PM   #8
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Re: WHAT TUNING PACK 1 REALLY DID (SPREADSHEETS)

Hey, Im having issues trying to download the file...any way you could send an email or put the file up to a place for download?
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