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Things that would make NCAA 12 the next NBA 2k11

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Old 10-31-2010, 10:31 PM   #49
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Re: Things that would make NCAA 12 the next NBA 2k11

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Originally Posted by Pogo27
I'm not seeing this at all. In fact, if my 5YPC back got 5 yards every carry, he'd be the only player touching the ball.

Actually though, most times my running backs will average between 3.5 and 4.5 yards per carry, and this will include a couple of 20+ yard runs (as well as obviously some stuffs). And I never run the option.


Perhaps YOU aren't being creative enough with your run game.
aprently you have never seen LaMichael James before
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Old 11-01-2010, 01:34 AM   #50
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Re: Things that would make NCAA 12 the next NBA 2k11

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Originally Posted by brett the jet favre
aprently you have never seen LaMichael James before
I don't understand exactly how this relates to my post other than I was talking about the running game and LaMichael James is a running back...
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Old 11-01-2010, 02:04 AM   #51
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Re: Things that would make NCAA 12 the next NBA 2k11

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Originally Posted by Dewie12
Fundementals. Line splits, proper QB drops, defensive end pass rush points, gap assingments, real defensive playbooks, better offensive playbooks.

NCAA needs to get the little things right. They have made improvements to tackling, blocking through the years. Now they need to really make improvements to other core areas of the game of football.

They also need to add all kinds of team tendencies as well as player tendencies. This could be a game changer. Coach tendencies on aggressive 4th down calls, defensive calls, substitutions. Player tendencies on aggressiveness, big play, trash talking, composure. Different running animations and juke animations.....etc....

Custom playbooks would go a long way to help the game in general. That is where most of the AI can be "revamped".

Customization is why 2k reigns supreme.
Custom playbooks would be huge. They had this feature back in the 2004 game (If I remember correctly), and they just took it out. I really miss this feature, and I really miss the on-the-fly audibles (where you could hold the trigger, and pick 2 different plays, so you could switch the specific audible you wanted. Features that were in the game years ago, but taken out for whatever reason.
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Old 11-01-2010, 09:50 AM   #52
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Re: Things that would make NCAA 12 the next NBA 2k11

EA losing the rights to Sony or 2K Sports
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Old 11-01-2010, 07:01 PM   #53
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Re: Things that would make NCAA 12 the next NBA 2k11

Eye black and breath rights...unless you've played football, then countering a video game to real life is nearly impossible.
One thing I'd say, fix the ratio of the field, then you can get real life experiences (qb accruacy, zone defenses, relative running game, etc.)
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Old 11-01-2010, 07:33 PM   #54
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Re: Things that would make NCAA 12 the next NBA 2k11

Until EA adds more animations it will never be on NBA 2K11's level. Playing this for a month will let you see all the animations the game has. Just run on the sideline and watch the same animation play 9 out of 10 times. You combine that with the lack of indviduality and basically you have generic players wearing our favorite school's uniform.
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Old 11-01-2010, 11:53 PM   #55
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Re: Things that would make NCAA 12 the next NBA 2k11

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Originally Posted by Pogo27
I don't understand exactly how this relates to my post other than I was talking about the running game and LaMichael James is a running back...
sorry bro i misunder stood the statement
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