11-19-2010, 05:44 PM
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#9
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Senior Circuit
OVR: 21
Join Date: May 2003
Posts: 5,893
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Re: Query: Game-to-Game Momentum?
I've noticed in my SMU Dynasty, that "trap games" definately exist once or twice a year, where the CPU plays "lights out" if I'm coming off a few consecutive wins or an underdog / road win...
I also noticed that when going into a game against a conference opponent that has consequences in the standings (either short or long term) are tougher games...
I, for one, really like this aspect b/c it's "realistic" in the sense that the games should have some "Any Given Saturday" (sic) factor...
If the result was always based on team / player ratings, HFA, etc. it would not represent the "randomness" of sports...
I would like some feature where I "spend" some Coach Points or something to warn my players about upcoming trap-type games or games that have a extra significance in the standings or to the program...
Last example:
Had Tulsa (who I was in peril of being tied with in the standings if I lost at home) down 28-6 at the half, got the kick to start the second half and marched down the field for, a score thart could have iced the game...
I threw on 3rd and goal, and (TOTALLY MY BAD READ) threw a pick 6, to get them back in the game...
Suddenly it was as if Tulsa collectively thought "Hey, wait a second, WE can win this game" and went heywire for the remainder of the game...
If it were not for a missed two point conversion and a turnover on downs just out of FG range, I would have lost, what suddenly became a "nail biter"...
No "comeback" or "robo", just the kind of mistake that can lead to a major shift in momentum, very much like RL...
Good stuff!
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