I completely made up my own sliders just based on how I felt the game was playing. Yours are very interesting in that they are way off of what mine are. (Don't get me wrong, I have no problem with it, as one guy said, to each his own.) But I'm interested like I said for new challenges. My sliders are as follows: (Hum/CPU)
QB Accuracy 50/30
Pass Block 50/5
WR Catch 50/35
RB Ability 50/50
Run Block 55/50
Pass Coverage 45/25
Pass Rush 90/35
Int 45/10
Rush Def 50/35
Tack 50/50
FG Power 40/40
FG Acc 40/45
Punt Power 45/80
Punt Acc 50/50
KO Power 50/55
I must look at the threshold and speed differently. I just leave it default (normal) speed. But the way I read the description of threshold is that it increases the discrepancy between slower and faster players. I want there to be a big difference between someone with a 96 and 70 speed. Sometimes I still feel like DL run down my RBs from behind which is silly. It's interesting that you go the other direction with it.
Stat wise seems legit. I know the passing sliders seem all out of whack, but my team isn't that good and I do well to complete 60% on a good day, but I had one game where I hit 30%. I have a decent QB but not too much as far as WRs go.
My run game is not very good. I average less than 3 yards per carry.
My defense is decent but my secondary is below average and there are days where I get torched.
The only thing I sometimes wonder about is the CPU's ability to score points. Sometimes it doesn't seem totally accurate, though they have good drives and good stats.
Also, what exactly are conservative ball catching and running and how do you change that sort of thing? Is it in game? Maybe I sound like a rookie there but I just don't know what it is.
And too, I just might not be very good at this game, but hey the sliders work for me and I enjoy it and I guess that's what it's about at the end of the day.