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The "Commandments" of NCAA Football 12

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Old 01-23-2011, 07:50 PM   #25
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Re: The "Commandments" of NCAA Football 12

A big yes sir to the whole list!!. The whole OSU, ALA, OU, TX, FL recruiting bias gets sickning on each dynasty I play. With playing in my Michigan dynasty right, week 10, I have landed 5 recruits, all 4 stars!! 2 visit opportunites with everyone, 2 wins, A+, A-, & A grades and nothing!! And this is freshman recruiting. So I am all for getting this recruiting issue corrected
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Old 01-23-2011, 09:26 PM   #26
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Re: The "Commandments" of NCAA Football 12

"Amen." Quality list.
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Old 01-23-2011, 09:42 PM   #27
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Re: The "Commandments" of NCAA Football 12

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Originally Posted by 65South
Great list and comments all around.

Only thing I can think to add is Thou shalt allow the play-action pass to be useful once again. Even if I've been killing thy CPU with the run, it's defense completely ignores any threat of a run, breaks through thy offensive line in less than 2 seconds and commences to take down thine QB before he can even execute a fake. I've stopped using it all together
All the patches did that. I deleted my patches over a month ago and it is a different game. Most people never played the game without a patch since one came out release day. I played the game for 2 weeks after release before downloading the first patch. One of the things it did was made the DE's react better to stop QB's from running all over you. Stuff people griped about from the demo. Without the patch I can run play-action a number of times during the game without a DE dry humping my QB.

Gotmadskillzson said it best that no game should be patched before it even comes out. Two weeks should be enough time to determine what is an issue and what is people just griping.
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Old 01-23-2011, 10:35 PM   #28
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Thou shalt not tell us "We're been working really hard", then say we didn't have time to do that.

Thou shalt not exclude ESPN/CBS presentation for a 3rd year after having exclusive rights.

Thou shalt not exclude a Broadcast Camera view again.

Thou shalt not prevent gamers from having greater Editing abilites for Offline play.

Thou shalt not limit gamers to using only 12 Team Builder Teams/Slots in a Franchise.

Thou shalt not touch the engine, add touch up paint and expect the community to excited and happy.

Thou shalt not treat "Offline Franchise" as the ugly step-sister because Online seems more popular.

Thou shalt not have WR/TE's catching every pass with their hands only.

Thou shalt not use 0-99 scale for Jump, Strength, Juke, Spin because these abilites are very, very, very small in degree of separation in real life and these animations look gimmicky (sliding/warping/super-jump etc...) when trying to play out the scale during gameplay.


Why is the Dev for the game that comes out a month after this one communicating weekly with the community, but it is "Too Early" to have similiar communications with this game that is so close?
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Old 01-24-2011, 12:09 AM   #29
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Re: The "Commandments" of NCAA Football 12

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Why is the Dev for the game that comes out a month after this one communicating weekly with the community, but it is "Too Early" to have similiar communications with this game that is so close?
+1

Last year was a little better, but I do not understand how I can know more about a game that comes out a month later than this one. I just hope because the team made some good improvements in 11 that they can sit back and just repackage the same game with a couple of vanity improvements.
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Old 01-24-2011, 01:00 AM   #30
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agree that NCAA 2011 is not as flawless as many would have us believe ESPECIALLY in the Dynasty mode. In an Online Dynasty all the problems that you guys have are way worse when another player has one of those teams that are great at recruiting.

Here are my ten Commandments for NCAA 2012.

1. Thou shall not be able to see the entire field at the snap of the football thus being able to immediately figure out the coverage and pick defenses apart.

2. Thou shall not be -1 behind a crappy computer team in recruiting even though you negative recruited them for hundreds of points.

3. Thou shall not run the counter like its the basic run thus defeating the purpose and design of the play.

4. Thou shall be able to throw a post route against man coverage.

5. Thou shall not be able to turn on conservative ball carry and still break tackles.

6. Thou shall make awareness matter for all players not just QB's

7. Thou shall make recruiting interest make sense in some kind of way.

8. Thou shall make Heisman and other award voting make sense.

9. Thou shall not make Vince Young every other season, a 70+ speed quarterback should be able to run the read option adequately if you consistently make good decisions.

10. Thou shall bring back the 4 play 4 button play call screen instead of the 3 play one button one.
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Old 01-24-2011, 04:01 AM   #31
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Re: The "Commandments" of NCAA Football 12

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10. Thou shall bring back the 4 play 4 button play call screen instead of the 3 play one button one.
This please, the play call screen from last year was great. Please bring it back. Without the "hold trigger to bluff" garbage too.
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Old 01-24-2011, 09:24 AM   #32
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Re: The "Commandments" of NCAA Football 12

THou shalt not let CPU CB's and LB's run the passing routes before the receivers do on Heisman.

Thou shalt call pass interference on CPU CB's

Thou shalt let Human controlled QB's complete passes to wide open receivers on Heisman.

Thou shalt allow realignment, playoffs, and player attribute edits during offline and online franchises

Thou shalt allow editable recruiting classes

THou shalt incorporate coaching carousel

THou Shalt allow coaching attributes. Great players are on bad teams, but the only way to make a team worse is to destroy player ratings. Players who make it to the next level don't always graduate from Ohio State, Alabama, and for the fifth year in a row Florida State
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