Albums |
Screenshots |
Videos |
Communicate |
Friends |
Chalkboard |
Recruits have to be A LOT Deeper
This is a discussion on Recruits have to be A LOT Deeper within the EA Sports College Football and NCAA Football forums.
|
||||||
MLB The Show 24 Review: Another Solid Hit for the Series | |
New Star GP Review: Old-School Arcade Fun | |
Where Are Our College Basketball Video Game Rumors? |
Search Forums |
Advanced Forums Search |
Search Blogs |
Advanced Search |
Go to Page... |
|
Thread Tools |
03-03-2011, 07:16 AM | #49 | ||||||||||||||||||||||||
All Star
|
Re: Recruits have to be A LOT Deeper
|
||||||||||||||||||||||||
03-03-2011, 05:00 PM | #50 | ||||||||||||||||||||||||
Rookie
|
Re: Recruits have to be A LOT Deeper
An option during the offseason to give the user control over the players' weight room and conditioning would be ideal. For example we could set an ideal weight for each position (having one for each player would be even better) and how close they come to their target would be based on a discipline rating. Also, the changes would be reflected in their ratings; players who add muscle may add points to strength, speed, btk, etc., players who were overweight that lose weight (think Terrance Cody) may add points to stamina, acc, be less likely to be injured, etc. On the other hand players with low discipline may gain bad weight and regress ratings-wise. Another problem is that the recruiting system is not an accurate representation of real life. Not every coaching staff is going to have the same guys at the top of their board. I think the star rankings should be kept in the game, but the user should have the option to scout players themselves in a separate period before recruiting begins. To make this work the star rankings that are currently in the game would need to be more inaccurate (after all most real-life services are) and coaches would need a scouting rating. The difference in real life between Alabama's top recruiting classes and Miami's top recruiting classes from the last few years comes in the evaluation period. Nick Saban is one of the best talent evaluators in the game whereas Randy Shannon once openly admitted that he leaned heavily on recruiting services; the user in a dynasty should have an option to reflect this (someone who doesn't want to spend as much time on scouting/recruiting could just use the star rankings if they want) and the accuracy of a user's scouting should be determined by the coach's scouting rating. |
||||||||||||||||||||||||
03-06-2011, 01:03 PM | #51 | ||||||||||||||||||||||||
MVP
|
Re: Recruits have to be A LOT Deeper
__________________
Relax, it's just a video game! |
||||||||||||||||||||||||
Advertisements - Register to remove | ||
|
03-06-2011, 01:39 PM | #52 | ||||||||||||||||||||||||
MVP
|
Re: Recruits have to be A LOT Deeper
|
||||||||||||||||||||||||
03-06-2011, 01:46 PM | #53 |
Banned
|
Re: Recruits have to be A LOT Deeper
I agree that the players should go up more in ratings if they have a great season. Only problem is certain players would over progress. If it was based solely on stats people that run 5 wide all game would end up having a 99 overall QB and 95 overall WR's.
Defense is absent and the offenses would over progress compared to the defensive players and would create even higher scoring games with less defense. |
03-07-2011, 03:40 PM | #54 |
MVP
|
Re: Recruits have to be A LOT Deeper
Recruiting on this game is mindless. The problem is that there is no reward for actually trying to recruit. You don't really have to look at a player's 40 times or anything else to search for gems, just put a bunch of 4 and 5 start players on your board and talk to theme every week.
EA also needs to remove ratings from the game (will never actually happen though) and not make recruit's star rankings so linear. You actually would have players come out of nowhere and perform if you were unable to see all of their exact ratings. You'd actually have to test players out in practice / on the field and figure out who to give playing time to that way. The whole roulette mini-game they make you do isn't realistic at all and does cause some problems but I don't think it's the main reason recruiting sucks. |
03-07-2011, 04:27 PM | #55 | ||||||||||||||||||||||||
Rookie
|
Re: Recruits have to be A LOT Deeper
Yes, the recruiting roulette leaves something to be desired, but the challenge is there for for those of us trying to make a go of it with the likes of North Texas and Idaho. |
||||||||||||||||||||||||
Advertisements - Register to remove | ||
|
03-07-2011, 05:07 PM | #56 | ||||||||||||||||||||||||
Rookie
|
Re: Recruits have to be A LOT Deeper
It would be great for user-controlled teams too. A system like this would be great for the crossover of draft classes into Madden. I had a DE finish his career as the NCAA's all-time sack leader, was just an absolute monster... but probably won't get drafted. |
||||||||||||||||||||||||
«
Previous Thread
|
Next Thread
»
«
Operation Sports Forums
> Football
> EA Sports College Football and NCAA Football
»
|
|
All times are GMT -4. The time now is 06:50 PM.
Top -
|