Home

teambuilder 12

This is a discussion on teambuilder 12 within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 04-26-2011, 12:49 PM   #9
Banned
 
ViLLiO's Arena
 
OVR: 13
Join Date: Feb 2011
Location: Birmingham
Re: teambuilder 12

Quote:
Originally Posted by Da Hype Iz Real
I just don't get some people. They've showed us they improved presentation , improved gameplay , promise dynasty and RTG improvements yet people still don't understand they can work on more than 1 part of the game simultaneously.
Are you sure?

Frankly I didn't know anyone actually used this feature, but the fact that there is still a ton of warping/speed bursts in their trailer tells me that there is still work to be done in the more vital departments of the game.
ViLLiO is offline  
Reply With Quote
Old 04-26-2011, 10:33 PM   #10
Hall Of Fame
 
Playmakers's Arena
 
OVR: 40
Join Date: Sep 2004
Location: Arizona
Posts: 14,163
Re: teambuilder 12

I think TB is great idea but my biggest issue not having the ability to use more than 12 created teams in Dynasty mode

__________________
NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html

Follow some the Greatest College Football players of All Time in NCAA Football 14

Last edited by Playmakers; 04-26-2011 at 10:48 PM.
Playmakers is offline  
Reply With Quote
Old 04-26-2011, 11:06 PM   #11
Banned
 
Charleston_Tiger's Arena
 
OVR: 6
Join Date: Jun 2010
Location: Charleston, SC
Re: teambuilder 12

Quote:
Originally Posted by ViLLiO
Are you sure?

Frankly I didn't know anyone actually used this feature, but the fact that there is still a ton of warping/speed bursts in their trailer tells me that there is still work to be done in the more vital departments of the game.

Umm Team builder is great. If they want to cut something useless look no further than Mascot games.... NO ONE has ever touched those things.
Charleston_Tiger is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-26-2011, 11:08 PM   #12
Dead!
 
CM Hooe's Arena
 
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 20,951
Re: teambuilder 12

Quote:
Originally Posted by ViLLiO
Are you sure?

Frankly I didn't know anyone actually used this feature, but the fact that there is still a ton of warping/speed bursts in their trailer tells me that there is still work to be done in the more vital departments of the game.
The hundreds of thousands of TeamBuilder teams that exist would suggest that it has been used to some extent.

Arguably, it would cost more time to specifically remove TeamBuilder than to just leave it as-is. I do hope it got some amount of love, however.
CM Hooe is offline  
Reply With Quote
Old 04-26-2011, 11:09 PM   #13
Dead!
 
CM Hooe's Arena
 
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 20,951
Re: teambuilder 12

Quote:
Originally Posted by Charleston_Tiger
Umm Team builder is great. If they want to cut something useless look no further than Mascot games.... NO ONE has ever touched those things.
The developers have been on here countless times saying that mascot games isn't something that is resource-intensive. Literally all it is is a player model and roster swap depending on what team you pick.
CM Hooe is offline  
Reply With Quote
Old 04-26-2011, 11:13 PM   #14
Banned
 
Charleston_Tiger's Arena
 
OVR: 6
Join Date: Jun 2010
Location: Charleston, SC
Re: teambuilder 12

Quote:
Originally Posted by CHooe
The developers have been on here countless times saying that mascot games isn't something that is resource-intensive. Literally all it is is a player model and roster swap depending on what team you pick.
I say get it off the disc completely.
Charleston_Tiger is offline  
Reply With Quote
Old 04-26-2011, 11:16 PM   #15
Dead!
 
CM Hooe's Arena
 
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 20,951
Re: teambuilder 12

Quote:
Originally Posted by Charleston_Tiger
I say get it off the disc completely.
Again, I'm of the belief that cutting mascot games out of the game would cost more effort than just leaving it in the game as-is and not touching it. The mode isn't inherently bad, despite how much this forum beats on it.

Just don't play it if you don't like it, EA can and does keep track of what modes are getting played and this gives them an idea of what to work on.
CM Hooe is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-26-2011, 11:46 PM   #16
MVP
 
prowler's Arena
 
OVR: 11
Join Date: Aug 2002
Location: Seattle, Wa
Re: teambuilder 12

Well this thread ran it's course; we don't have a definitive date for the release and after only one page it went from speculation to the equally pointless debate on which feature should be cut to focus on gameplay.
prowler is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:35 PM.
Top -