05-08-2011, 01:59 PM
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#1
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Rookie
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My solution to the passing game
For those that have played Tiger Woods 2012, you'll be able to picture this better than those who have not. But imagine your QB dropping back for a pass, you find the open receiver [x-button], you press 'x'. In the past, if you tap it's a lob, if you hold it's a laser.
The TW 2012 idea comes in after you pick the receiver you want to throw to. In TW12, you can aim your next shot at the green, but depending on how accurate your golfer is, there is a circle that denotes the margin of error with your swing. So just because you hit it nearly perfect, the ball may still land 5 feet from the hole because it wasn't a perfect swing.
My idea focuses the passing game on this idea. Imagine Andrew Luck dropping back for a pass, he launches a bomb down the sideline. Instead of a tiny circle showing where the ball will land, this circle may be very large to very small denoting how accurate the passer may be. Within this accuracy circle, an x will denote where the ball will hit the field (so the ball may not land directly in the center!) This,I believe, would take away from EA making your receiver just randomly drop a perfect pass for the sake of %'s. With this accuracy circle, the ball may be overthrown or underthrown depending on how accurate you made the throw!
To determine the accuracy within the accuracy circle, the instant you hit the x-button to throw to a particular receiver, a small meter will appear (preferably in a spot on the screen your eyes naturally would go to - i.e. above the receiver you're throwing to). This meter would be similar to the putting meter in TW12 but would be horizontal and would have to move quickly in order for the flow of the game to be preserved.
In this meter would be 2 green accuracy areas (that will be small blocks or large blocks depending on how accurate the qb is). The green block closest to the left of the meter with be for an accurate lob pass (which corrrelates with a tapping of the x-button), whereas, the green block closest to the right of the meter will be for an accurate rifle pass. (for the visual, it would be similar to the NBA games of the past with the shooting meter - if that helps).
I feel like this idea helps to alleviate some of the problems with random dropped passes for no reason. There would finally be realistic overthrows, underthrows, throws over the wrong shoulder, etc. But, WOULD BE VERY GRATIFYING FOR THE PASS THAT WAS DROPPED ON A DIME IN YOUR WR HANDS!! Also, for longer passes the accuracy circle would be larger compared with shorter passes, since wind would be a factor and your qb's ability to lead WR's would all need to be taken into account for these long passes.
That's all I have really thought out, please feel free to add on to this idea, change somethings, and/or bash it completely!!
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