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Bad Snaps

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Old 05-12-2011, 08:28 AM   #9
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Re: Bad Snaps

I played center in high school and I'm offended by this thread. if a snap gets messed up it can just as easily be the QB's fault
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Old 05-12-2011, 09:25 AM   #10
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Re: Bad Snaps

there is no need for a snap meter. It is simple. Each Center should have a snap rating 0-99. Obviously the 99 may have 1 bad snap a year or none but a guy with 55 snap would be like Mike Pouncey vs USF (12 bad snaps). Also if i had two equal centers than a snap rating would definitely come into play.
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Old 05-12-2011, 09:33 AM   #11
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Re: Bad Snaps

Quote:
Originally Posted by moylan
I played center in high school and I'm offended by this thread. if a snap gets messed up it can just as easily be the QB's fault
Completely agree. I am a manager for my svhools football team (I have Marfans which means I cannot play) and I was filming one of the spring games and there were 5 botched snaps. And 4 of them were the QB's fault because 1. He just dropped the ball 2. The snap was low and accidently kicked the ball into a defenders hands, and 3. bounced off his facemask.

PS and no we are actually not that bad if you assumed that from this post. we won state in 2008 and one of our QB's we had a couple of years ago is now battling for the starting spot at TCU. Oh and we had EZ (aTm fans know what I'm saying)
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Old 05-12-2011, 11:24 AM   #12
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Re: Bad Snaps

This would be awesome, and would also take away the whole (just plug a lineman in any position, center, tackle, guard, whatever) aspect taht currently exists in the series
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Old 05-12-2011, 11:42 AM   #13
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Re: Bad Snaps

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Originally Posted by jaredlib
This would be awesome, and would also take away the whole (just plug a lineman in any position, center, tackle, guard, whatever) aspect taht currently exists in the series
I don't like that. This is a college game and in college many players move from position to position. As of now there are almost too many ratings that make realistic position changes (RB to LB, WR to DB, TE to T, etc.) too difficult when in reality those changes happen hundreds of times each year.

In short, there should not be any new ratings and if they were to do anything like this it should be tied to composure IMO.
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Old 05-12-2011, 11:45 AM   #14
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Re: Bad Snaps

I like sparkdawg's idea. The downside to randomness as we've seen so many times before is that it's random.

I would feel a heck of a lot better if I made a bad snap that caused me to lose a game at a crucial moment, than the computer deciding it based off of some numbers. Just because I have a 95 snap rating doesn't mean that the computer "won't" bad snap it at the most horrible moment.

Quote:
Originally Posted by sparkdawg777
I also wanted to note that your snap doesn't have to be perfect but if you just tap it it will most likely be at the QB's feet, if you just hold it all the way the QB will have to jump for it and there's a chance it goes over his head. Just like a Free Throw except a little more cushion.
This is perfect. I agree that a meter would slow down the game, but this would really be the best way to implement it. Many of you who are saying you want it random, are the same ones that would complain when the randomness causes you to lose a lead, a game, whatever.
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Old 05-12-2011, 11:45 AM   #15
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Re: Bad Snaps

I am sorry but playing center is much different from playing tackle
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Old 05-12-2011, 11:50 AM   #16
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Re: Bad Snaps

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Originally Posted by jaredlib
I am sorry but playing center is much different from playing tackle
That's why you do position changes before the "simulated spring" (AKA Progression), which gives the players time to learn a new position.
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