Home

NCAA 12: Hands on at E3 (TSO)

This is a discussion on NCAA 12: Hands on at E3 (TSO) within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 06-08-2011, 11:02 AM   #17
Hall Of Fame
 
illwill10's Arena
 
OVR: 31
Join Date: Mar 2009
Re: NCAA 12: Hands on at E3 (TSO)

Quote:
Originally Posted by l_XaVo7o3_l
Im fine with a polished NCAA 11 gameplay wise. I could tolerate what happened in 11, the new enhanced dynasty is what will keep me playing the game. Also RTG has got me interested as well.
I liked NCAA 11. I wasnt expecting a leap like NCAA 10 to 11. So I polished NCAA 12 is great for me. M12 and NCAA 12 is basically using the same
gameplay engine. The only difference is M12 Graphics, Presentation, and DPP/Traits. I dont ever expect NCAA to get DPP/Traits. For me the only big HUGE leap to the 13 games would be Real Time Physics. Especially since Fifa has physics and I think NHL has it to.
For a person like me who likes RTG and BAP modes. I am perfectly sold for NCAA 12.
illwill10 is offline  
Reply With Quote
Old 06-08-2011, 11:02 AM   #18
Rookie
 
OVR: 2
Join Date: Jun 2011
Re: NCAA 12: Hands on at E3 (TSO)

Quote:
Originally Posted by RynoAid
It's more ratings based now.. not warping based.. if a lower rated CB is beat by a higher rated WR, he's not going to recover and make a play.. and that's how it should be.
.........would this stop us from seeing a rundown like in the 92 Natn'l Title game with george teague running down the "fastest player in america"

I think we should have a sort of a system where tired plays a role in speed...which im sure it does....plus some sort of a way for desire to be represented....it would be difficult, but most great things are

"the battle, sooner or later, goes to the man with the most desire"...."NEVER underestimate the power of human will!"
Flipsyde82 is offline  
Reply With Quote
Old 06-08-2011, 11:03 AM   #19
Hall Of Fame
 
Brandwin's Arena
 
OVR: 50
Join Date: Jul 2002
Posts: 30,643
Re: NCAA 12: Hands on at E3 (TSO)

Quote:
Originally Posted by RynoAid
It's more ratings based now.. not warping based.. if a lower rated CB is beat by a higher rated WR, he's not going to recover and make a play.. and that's how it should be.
I totally read that the wrong way. I agree. When a guy has a step on a DB, they shouldn't be able to magically recover and bat the ball down. My fault.
Brandwin is offline  
Reply With Quote
Old 06-08-2011, 11:18 AM   #20
Tradition Sports Online
 
RynoAid's Arena
 
OVR: 29
Join Date: Jan 2008
Location: DFW, Texas
Posts: 1,122
Blog Entries: 43
Re: NCAA 12: Hands on at E3 (TSO)

Quote:
Originally Posted by Flipsyde82
.........would this stop us from seeing a rundown like in the 92 Natn'l Title game with george teague running down the "fastest player in america"

I think we should have a sort of a system where tired plays a role in speed...which im sure it does....plus some sort of a way for desire to be represented....it would be difficult, but most great things are

"the battle, sooner or later, goes to the man with the most desire"...."NEVER underestimate the power of human will!"
while there are exceptions, you don't want that to be the "rule" do you? And i think fatigue DOES play a role, so if your WR is tired he certainly won't have the juice he does when at 100%.
__________________
EA SPORTS GameChanger | Admin/Co-Owner at Tradition Sports Online | SQL DBA

TAKING APPLICATIONS NOW FOR CCM LEAGUES
Sign up for your CCM or Online Dynasty today
Twitter: http://www.twitter.com/rynoaid
RynoAid is offline  
Reply With Quote
Old 06-08-2011, 11:19 AM   #21
Tradition Sports Online
 
RynoAid's Arena
 
OVR: 29
Join Date: Jan 2008
Location: DFW, Texas
Posts: 1,122
Blog Entries: 43
Re: NCAA 12: Hands on at E3 (TSO)

Part II from E3

http://traditionsportsonline.com/e3-...-tsos-coverage
__________________
EA SPORTS GameChanger | Admin/Co-Owner at Tradition Sports Online | SQL DBA

TAKING APPLICATIONS NOW FOR CCM LEAGUES
Sign up for your CCM or Online Dynasty today
Twitter: http://www.twitter.com/rynoaid
RynoAid is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-08-2011, 11:37 AM   #22
Be Good To One Another
 
The JareBear's Arena
 
OVR: 49
Join Date: Jul 2010
Location: Colorado
Posts: 11,574
Blog Entries: 17
Re: NCAA 12: Hands on at E3 (TSO)

I am very disappointed in the lack of running ability from the CPU spread offense. It appears, of of now, that we will need to use custom sliders gbased on matchups once again
__________________
"Successful people do not celebrate in the adversity or misfortune of others."

OS Blog

The Tortured Mind Of A Rockies Fan. In Arenado I Trust.
The JareBear is offline  
Reply With Quote
Old 06-08-2011, 11:37 AM   #23
MVP
 
acts238shaun's Arena
 
OVR: 25
Join Date: Dec 2005
Location: In the Birmingham area
Blog Entries: 7
Re: NCAA 12: Hands on at E3 (TSO)

Quote:
Originally Posted by RynoAid
Ryno, is the animation where the ball carrier is running all the way down the field covering the ball removed. Irritating to see the CPU run 20 yards and get caught because they are covering up.
acts238shaun is offline  
Reply With Quote
Old 06-08-2011, 11:46 AM   #24
Banned
 
JerseySuave4's Arena
 
OVR: 23
Join Date: Mar 2006
Location: Dirty Jerz
Re: NCAA 12: Hands on at E3 (TSO)

Quote:
Originally Posted by WTFitsDaveyJ
Personally, I don't mind if not much changed in NCAA 12. I loved last year's gameplay.
i mind because i dont want this to be a trend where i'm buying new games each year with only 1 aspect worked on mainly. Last year dynasty got no love but we got a lot of improvement on the gameplay. This year its the opposite. We always talk about how there is different teams for each aspect but you dont get that feeling when they focus so hard on 1 side or the other; features or gameplay. Sure they tweaked things but it isn't like there aren't issues that need to be worked on. Ive talked a lot about how bad special teams is, the awful QB throwing motions, running motions, QB running game (especially in the spread), etc.

It just feels like more could have been done for gameplay but almost like they held back so next year they can come hard with gameplay changes and boast about how they didn't do much last year but really went all out this year.
JerseySuave4 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:38 PM.
Top -