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NCAA 12 demo tuner/patch Requests

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Old 06-28-2011, 04:19 PM   #17
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Re: NCAA 12 demo tuner/patch Requests

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Originally Posted by Gotmadskillzson
Please add some weight and momentum to the players. Everybody can change directions on a dime with no speed lost.
It seems like they speeded the game on default from playing the DEMO

I wonder if dropping the gameplay speed slider will help the problem you posted here
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Old 06-28-2011, 04:23 PM   #18
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Re: NCAA 12 demo tuner/patch Requests

The CPU QB when scrambling or running a zone read, will slide down to protect himself from a big hit, even if he's behind the line of scrimmage. It looks kind of strange.
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Old 06-28-2011, 04:29 PM   #19
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Re: NCAA 12 demo tuner/patch Requests

Just want to throw my vote in for tuning/fixing cpu shotgun running and cpu qb running on zone reads (and in general)
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Old 06-28-2011, 04:32 PM   #20
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Re: NCAA 12 demo tuner/patch Requests

Yeah all the runners need their ball carrier vision tripled. They all seem to have tunnel vision and missing wide open cut back lanes and open space
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Old 06-28-2011, 04:40 PM   #21
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Re: NCAA 12 demo tuner/patch Requests

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Originally Posted by Playmakers
It seems like they speeded the game on default from playing the DEMO

I wonder if dropping the gameplay speed slider will help the problem you posted here
If game speed doesn't lowering the threshold will... worked like a charm last year.
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Old 06-28-2011, 04:45 PM   #22
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Re: NCAA 12 demo tuner/patch Requests

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Originally Posted by jaredlib
Ok, also, EA really needs to fix that you can line up for a FG in 2 seconds. Literally, from the moment you call the play to actual kick is 2 seconds or less. thats not realistic. watch the videos illwill posted if you dont believe me
Oh no Jared, seriously? Why is it that every year some new problem pops up like this when in the previous year's version that same aspect of the game was fine?

As we say it here in the south. Why is EA alway "wreckin and fixin" stuff and then wreckin stuff all over again?
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Old 06-28-2011, 04:49 PM   #23
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Re: NCAA 12 demo tuner/patch Requests

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Originally Posted by Gotmadskillzson
Yeah all the runners need their ball carrier vision tripled. They all seem to have tunnel vision and missing wide open cut back lanes and open space
The Oregon QB this morning ran 2-3 times on me....he didn't get very far but he did attempt to run.

I thought it was more of his OL not blocking well but i'd be curious to see what vision ratings they gave the QB's this year out of the box.

One thing i noticed is downfield blocking in the DEMO kinda reminds me of the downfield blocking i was getting after editd in NCAA 11.....so it appears they did something with ratings for WR's and Offensive linemen finally in the open field...........
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Old 06-28-2011, 04:54 PM   #24
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Re: NCAA 12 demo tuner/patch Requests

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Originally Posted by SECElite3
If game speed doesn't lowering the threshold will... worked like a charm last year.
yeah the threshold slider + game speed slider should help with the turning on a dime type feeling.

I only played one game but it felt good not going to really critique it because it's a DEMO....i learned my lesson last year i hated the Demo but the Final version was awesome I still play NCAA 11 every day.
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