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Roster Edits for better Game Play Guide

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Old 07-20-2011, 08:21 PM   #57
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Re: Roster Edits for better Game Play Guide

I have seen QB's take off with names.. Logan Thomas from Tech was killing me the other night..



Quote:
Originally Posted by Gotmadskillzson
Yeah......I noticed that too about the suction thing, all they did was alter some ratings. HOWEVER there is still suction when between OTs and DEs when the cpu controls them.

Seen it with my own eyes many times now, when a DE would run pass the OT and then turn around to engage an OT he already got passed.

Far as the WRs, yeah they tad bit too strong for their weight and then release is too high and DBs press is too low.

Over all however I am kind of bummed how the game plays different between named rosters and non named rosters.

Just ended a recent test I been doing for the past 4 hours.

Ohio St vs Arkansas
Michigan vs Notre Dame

Played 2 games with names, 2 games without names.

With names

Ohio St Qb scrambled once
Michigan QB didn't scramble

Without names

Ohio St QB scrambled 21 times
Michigan QB scrambled 16 times

With names

0 take out the leg tackles
3 big hits
Good amount of route jumping
More tipped passes by LBs
A lot of roughing the passer fouls

With out names

5 take out the leg tackles
10 big hits
Not a lot of route jumping
Very few tipped passes by LBs
Not one roughing the passer foul
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Old 07-20-2011, 08:30 PM   #58
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Re: Roster Edits for better Game Play Guide

skillz in your test is it straight untouched rosters with names with no tweaks at all... or slightly tweaked rosters with names.....

i know you make BCV edits etc are you playing with those rosters or just downloaded untouched rosters with names......
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Old 07-20-2011, 08:58 PM   #59
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Re: Roster Edits for better Game Play Guide

Quote:
Originally Posted by carnalnirvana
skillz in your test is it straight untouched rosters with names with no tweaks at all... or slightly tweaked rosters with names.....

i know you make BCV edits etc are you playing with those rosters or just downloaded untouched rosters with names......
Untouched.....

Like I said before, it is just like the freezing issue, it is effecting some people and not others. Seems to be effecting 360 owners more then PS3 owners.
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Old 07-20-2011, 09:07 PM   #60
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Re: Roster Edits for better Game Play Guide

On PS3 and have not really noticed this sir.

I was disappointed when my game froze in the first exhibition I turned on, but it hasn't happened since.
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Old 07-20-2011, 11:06 PM   #61
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Re: Roster Edits for better Game Play Guide

You can't change playbooks for other teams in DM anymore?
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Old 07-20-2011, 11:50 PM   #62
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Re: Roster Edits for better Game Play Guide

Quote:
Originally Posted by Gotmadskillzson
Yeah......I noticed that too about the suction thing, all they did was alter some ratings. HOWEVER there is still suction when between OTs and DEs when the cpu controls them.

Seen it with my own eyes many times now, when a DE would run pass the OT and then turn around to engage an OT he already got passed.

Far as the WRs, yeah they tad bit too strong for their weight and then release is too high and DBs press is too low.

Over all however I am kind of bummed how the game plays different between named rosters and non named rosters.

Just ended a recent test I been doing for the past 4 hours.

Ohio St vs Arkansas
Michigan vs Notre Dame

Played 2 games with names, 2 games without names.

With names

Ohio St Qb scrambled once
Michigan QB didn't scramble

Without names

Ohio St QB scrambled 21 times
Michigan QB scrambled 16 times

With names

0 take out the leg tackles
3 big hits
Good amount of route jumping
More tipped passes by LBs
A lot of roughing the passer fouls

With out names

5 take out the leg tackles
10 big hits
Not a lot of route jumping
Very few tipped passes by LBs
Not one roughing the passer foul
i'm not understanding are you saying if you just play with Numbers only the players perform better and if you name your players they react another way?

If so that is the strangest thing i've heard of on here...

I haven't even downloaded any rosters yet maybe that's why i haven't seen any of the things you posted......
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Old 07-20-2011, 11:59 PM   #63
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Re: Roster Edits for better Game Play Guide

Quote:
Originally Posted by Cpterp22
PM.. You are right.. Just fixing QB's alone don't fix the option teams alone. I may test these out with GT tonight and see what I get
yeah man....for option teams in NCAA 11 i had to basically work on the QB's and every other offensive position or else the OL will still block like bafoons and the WR's and RB's will still resemble Forest Gump

Luckily you only have GT, Navy, Army and Air Force....

For the Armed Forces team focus on the awareness, Impact Block, footwork, agility and accelration

Their linemen don't have to be that strong they just have to be agile and quick enough to get out in space and then locate the right defenders to block that is where the awareness and IMPACT Block ratings will kick in

The set their Run Block slider to 75 and it will boost up their strength so that they sustain blocks long enough for the QB to get out in space and make decisions with the ball whether to run or pitch it

I like the Option QB's to be really smart in awareness and have great Vision

Kinda like those videos i used to show with Dee Dowis and Roger Staubach running the option for Air Force and Navy.

Good Luck on your edits
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Old 07-21-2011, 12:46 AM   #64
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Re: Roster Edits for better Game Play Guide

Quote:
Originally Posted by Playmakers
i'm not understanding are you saying if you just play with Numbers only the players perform better and if you name your players they react another way?

If so that is the strangest thing i've heard of on here...

I haven't even downloaded any rosters yet maybe that's why i haven't seen any of the things you posted......
That is exactly what I am saying. When you use a named roster file, people player tendancies change.

Scramblers go to balance
Balance go to scramblers
Heavy hitters go to coverage
Pass rushers go to run stoppers

Then when you play the game, guys like Robinson and Pryor don't scramble at all. Where as slow as hell guys and people who aren't scramblers by default run like they Vick.

Heavy hitters turn into pillow tappers, pillow tappers turn into beasts that try to knock your head off.
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