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What is wrong with the RTG playcallers?

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Old 07-31-2011, 10:13 PM   #9
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Re: What is wrong with the RTG playcallers?

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Originally Posted by MaddenFranchise10
Sorry, you misunderstood my point because I phrased it oddly.

My point was that EA obviously has the resources to create an engrossing "be a pro" mode, as is evident from their FIFA and NHL franchises.

I wasn't knocking FIFA at all. I was just commenting on how EA hasn't had the same success in NCAA's RTG mode as they had with FIFA and NHL's comparative modes.

It's disappointing that the NCAA devs can't compete with other EASports "be a pro" modes.
Haha yea I was just messin. But yea, it definitely needs a reworking.. Its too easy to become a 99 in your freshman year and give us the option to have an influence on plays.... Like give us a choice of 6 plays every down and we can choose what to run. It may not be "realistic" but you cant say that the way the 'coaches' call the game now is realistic either.
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Old 07-31-2011, 11:06 PM   #10
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Re: What is wrong with the RTG playcallers?

I think it is the Poor programing fault
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Old 07-31-2011, 11:18 PM   #11
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Re: What is wrong with the RTG playcallers?

RTG playcalling has always been bad. Actually I think it's better this year than it has been, but it's still pretty bad.
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Old 07-31-2011, 11:47 PM   #12
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Re: What is wrong with the RTG playcallers?

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Originally Posted by MaddenFranchise10
Poor programing.

I thought this would've been fixed this year, but I also thought that we would be able to adjust the quarter length in RTG.. Add it to the mountain of glaring gameplay and AI issues this game was released with.

Who tests this game?
EA said it was in a dev chat. It's not and I'll prove it. create 2 RTG's with same team, a WR and a RB, lets say a 50/50 run/pass team like Stanford. As a WR you'll see the CPU RB carry the ball near 30 times, where as a RB the QB will throw 30 times.

Last edited by acts238shaun; 08-01-2011 at 09:27 AM.
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