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Problems with the recruiting aspects of the game...

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Old 08-10-2011, 06:35 PM   #25
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Re: Problems with the recruiting aspects of the game...

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Originally Posted by RayAllen20
I thought the reason the pitches were random were because the player brought that topic up. So he asked about your academic prestige, which made him like your school a little less. I could be wrong but that's what I always thought it was.
Well thats great....but then why would the player ALWAYS bring up things they aren't interested in. "Hey coach, I have a 2.1 GPA and I really have no care about academics....but how are the Nuclear Engineering courses at your school?"
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Old 08-12-2011, 11:50 AM   #26
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Re: Problems with the recruiting aspects of the game...

I dont think it's fair that the CPU gets instant-commits.

I also think it's unfair that Campus Lifestyle doesn't change, that's basically means if you try to transform ur school into a powerhouse, the campus lifestyle never changes? And who determines that Campus Lifestyle is a C+ at Syracuse? Last I checked, we love sports at the 'Cuse.
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Old 08-12-2011, 11:51 AM   #27
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Re: Problems with the recruiting aspects of the game...

I liked the recruiting on last gen much better than current gen. Not a fan of the random pitches that come up.
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Old 08-12-2011, 11:54 AM   #28
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Re: Problems with the recruiting aspects of the game...

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Originally Posted by Herky
I liked the recruiting on last gen much better than current gen. Not a fan of the random pitches that come up.
Wait, do you mean BEFORE the smiley football or after? We're on the second recruiting system on Next Gen. I liked old gen too, it was quicker, I could do it in 20 minutes and move on. And I was only compelled to recruit 2 or 3 guys in-season (with the Reggie Bush version). Now I have to juggle 20 guys mid-season? I wanna play the game.
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