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Originally Posted by Pokes404 |
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Overall, for me at least, the last-gen games felt more realistic than the current-gen games because of two MAJOR reasons.
1) Player movement is so much more realistic. Players have so much more weight to their movement. You really get a sense of momentum. You had to use the sprint button much more judiciously because your player could not make hard cuts while sprinting. Guys also leaned into their turns which helped them not look like they were skating around the field.
2) Pass speeds/trajectories were almost spot on. They had the passing game down back then. When you threw passes, you threw the ball before the receiver made his break. You could throw high bullets to whatever shoulder you wanted. The lob passes weren't all moon shots. There were more incompletions where the ball was just out of the receivers reach (it seems like nowadays the ball is either dead on the money or it misses the receiver by 5-10 yards). Also, receivers would go up and fight for the ball. Granted, this aspect was too overpowered in some versions of the game, but it's so refreshing to see your receiver have some aggressiveness.
There are things that the new games do better. The blocking AI is better (although the interactions still aren't very good) and the tackling is better in 12 with the "bowling pin" defenders being lessened. I remember some PS2 games where my running back would get stuck in a "stumble" tackle animation and barrel through 6-7 defenders before finally falling to the turf (after picking up an additional 5 yards). The superhuman LBs were also an issue at times on the PS2, but with the realistic passing trajectories and better lead passing system, it wasn't as noticeable. But overall, I enjoy playing the PS2 games much more than the PS3 versions. If you could put that gameplay with the current-gen's graphics, I'd be all set.
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Fully agree.
Player Movement was so much better. Nowadays, you dont feel/see players actually plant on cuts/drives. I would like to see CBs actually plant their foots to close on a ball. Unless you have the ball in your hands, you cant really feel like you are sprinting in Turbo mode. Your player gets faster, but it doesnt feel like you are sprinting. What would solve this is seeing players plant their foot and having seperate animations for jogging and sprinting/turbo. There is no difference in look when you player goes into Turbo more. Either Slow down the Non-Sprint run or Speed up the Sprint Runs. I would like to see more Leans on run. You dont see players who are Running as fast as they could do a Hard Cut, either they do a soft cut or slow down a little. It would cause a injury to be doing hard cuts when you are going 100%.
I would either like them to either redo Passing or add a Passing Modifier, where it adds more trajectory to a pass without it being a lob. Not evey pass is a Lob or Bullet. Having a Pass Modifier would reduce Super LB/DB. I think another problem with passing is that all QBs have the same exact Throw Style/Release. Having different Styles would differentiate QBs. Last Gen was better at it. I didnt really notice Super LB that much, when I noticed it most of the time it seemed appropriate.
I remember the RB "Stumble". I am not sure which game it was. but it didnt matter what difficultly sometimes when you held down RS, your player would lean forward and defense wouldnt be able to takle him until 5-6 Broken Tackles later.
Beside Graphics and not talking about gameplay, I think what made Last Gen games more fun(besides '12) was that it had more features that made it deeper. Drills, Mini-Games, Discipline,Momentum, spring Game. Campus Legend was deeper than RTG now. Sports Illustrated Mags. FCS Teams.
Mix Current Graphics, Coaching Carousel, Custom Playbooks, Photo in Replay, RTG HS season, Some Gameplay Animations with Last Gen(06-08); You would have a Elite game with incredible depth. It would be a game that you could skip the next 2-3 games and still have tons of fun