|
Quote: |
|
|
|
|
Originally Posted by mra85a |
|
|
|
|
|
|
|
|
In my dynasty, I am playing FCS NW with Villanova that I downloaded off here...while Nova isn't good, they should be much better than the generic FCS schools...
What I did was try to test the team to see how I can do going to an air raid attack on them, and man, did it not work out...my QB went about 6-20, and I seriously didn't hit a pass further than 10 yards downfield because there is always blanket coverage, or the super LB's knocked down a ball.
A post over the middle, forget it. A curl more than 10 yards, no chance...even an out is not going to happen. My favorite is when my receiver was running a post pattern, and the DB had his back to him, and the receiver makes hit cut, and magically, at the exact same time, the DB cuts too.
Just Awful..
I quit in the middle of the second quarter because I don't feel like playing this unrealistic garbage. If you can't hit a 15 yard throw against that team, the game is completely broken.
|
|
|
|
|
|
What difficulty do you play on?
I too am frustrated by the super LB's and the DB's running the route in front of the WR's....but I LOVE running an Air Raid attack...so I've learned to deal with it.
There is a great thread at a different site (I'm not sure of the rules for this forum...so I won't say the site name) that has great advise on the Air Raid. It's helped me a bunch.
Also stepping up in the pocket to buy time has been huge for me. I have noticed that no matter what D the CPU is in....if you get more time somebody WILL get open.
Again, I'm not great (I'm playing with SECElite's All-American sliders)....I do get sacked a lot, but my completion % is around 65-70% and my INT numbers have fallen quite a bit.
One other thing not entirely on topic. The DRAW is the most amazing running play in the Air Raid's playbook.