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Ratings Discussion: Insight from EA?

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Old 09-27-2011, 06:44 PM   #9
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Re: Ratings Discussion: Insight from EA

Break Tackle acts as a success rating for broken tackles (duh), and is also used in sim from what I understand. A good little scat back can have a high Break Tackle because he will juke/spin out of tackle, and shouldn't Truck. Opposite for a good Power Back.

Tackle also acts as a success rating vs. Break Tackle. Hit Power is the gameplay modifier for Tackle. Low Hit Power will make the player tackle the at the ball carriers knees. Higher Hit Power will make the player give bigger body hits, forearm shiver (very high Hit Power) etc.

I do see a difference in Low vs. High Agility ratings. Low agility ratings will produce more stumbling players when comming off of a block/jamb, or falling out of a tackle. Think of it as Body Control.

As stated, Awareness is the smarts/comprehension of the player. Think of each player in bubble, and he can process what is happening within his bubble. Higher awareness increases the size of his bubble.

Last edited by SonOfEd; 09-27-2011 at 06:48 PM.
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Old 09-27-2011, 08:32 PM   #10
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Re: Ratings Discussion: Insight from EA

Quote:
Originally Posted by SonOfEd
Break Tackle acts as a success rating for broken tackles (duh), and is also used in sim from what I understand. A good little scat back can have a high Break Tackle because he will juke/spin out of tackle, and shouldn't Truck. Opposite for a good Power Back.

Tackle also acts as a success rating vs. Break Tackle. Hit Power is the gameplay modifier for Tackle. Low Hit Power will make the player tackle the at the ball carriers knees. Higher Hit Power will make the player give bigger body hits, forearm shiver (very high Hit Power) etc.

I do see a difference in Low vs. High Agility ratings. Low agility ratings will produce more stumbling players when comming off of a block/jamb, or falling out of a tackle. Think of it as Body Control.

As stated, Awareness is the smarts/comprehension of the player. Think of each player in bubble, and he can process what is happening within his bubble. Higher awareness increases the size of his bubble.
So it's true that these ratings affect sim games? I have heard 2 schools of thought on this. Some say no, others say yes.
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Old 09-27-2011, 09:41 PM   #11
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Re: Ratings Discussion: Insight from EA

Well it would be nice to see what every rating means for all positions
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Old 09-27-2011, 10:26 PM   #12
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Re: Ratings Discussion: Insight from EA

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Originally Posted by Sundown2600
So it's true that these ratings affect sim games? I have heard 2 schools of thought on this. Some say no, others say yes.
Yes.

Ex: run blocking and pass blocking are used in SIM games. run/pass block strength and run/pass block footwork are used in game play.

When a defensive player engages with an offensive blocker, the defensive player decides which attributes to use. He will either use agility + finess move vs offensive players agility + run/pass block footwork or strength + power move vs offensive players strength + run/pass block strength. Block shedding determines how a defender sheds the block. Impact blocking determines how an offensive players blocks, like cut block, etc...
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Old 09-28-2011, 11:38 AM   #13
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Re: Ratings Discussion: Insight from EA

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Originally Posted by Phobia
Hell it would help managing your depth chart easier if I did not have to scroll through dozens of meaningless ratings for my O-line just to get to the block ratings. It is many many little things like this that need to be addressed.
it can be done...click LS/L3 on each person i believe and it will bring up a much shorter and more position specific set of ratings for who you're looking at. i agree tho...the whole way ratings are shown needs to be simplified/position specific as a standard, then click LS/L3 to expand and show all the other "pointless" or less needed ratings.
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Old 09-28-2011, 11:54 AM   #14
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Re: Ratings Discussion: Insight from EA

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Originally Posted by Phobia
Whats up guys!

I have been doing a lot of moving players around on my team and really looking at ratings. Now I have soooo many questions about these ratings and wish with all my heart that one of EA's devs would supply us some insight into what these ratings effect or do.

For example lets look at these two centers.

Andre Huval - Junior - 76 Overall
Daniel Lemelle - Junior - 63 Overall

Most people would start Huval without even looking at ratings based on his overall being much higher. But once you get into the ratings you start to question this.

Andre Huval...........................Daniel Lemelle
63 speed..................................51 speed
68 awareness............................69 awareness
75 pass block............................84 pass block
76 run block..............................84 run block
76 impact block.........................76 impact block

So as you can see Lemelle has the lower overall but has much better blocking ratings and even better awareness. His knock on him is lack of speed and poor blocking footwork.

So my question would be, does blocking footwork lead to more holding calls?

What does Awareness do? What is the difference for a linebackers awareness rating and play recognition? How does it change what they do on the field?

Do low awareness lead to more penalties? Does pursuit rating effect angle of pursuit? If so then how does awareness effect them?

What is the difference between a 30 rated route running and a 99 route running? How does awareness effect these WRs?

Basically what I am getting at it is hard to set your depth chart and assess who to start based around the fact we have no idea what these ratings do!

Is there anyway EA could do a blog to discuss what the ratings effect and how you can see these effects?

Awareness = What does it affect?
Agility = Can you notice difference from 30 agility to 99?
Break tackle vs Elusiveness = What is the difference from these two?
Block ratings, Footwork, and strength = What does strength and footwork effect? How do these tied into block rating?
Juke rating = Can you really see difference from a 60 rated juke and a 89 rated juke? Because I can't!

For the people that say....."it is obvious higher juke means he can juke wider!" Well I want to know the difference between these ratings.

60 Spin rating = .30 spin speed with .5 spin radius
90 spin rating = .12 spin speed with 1.5 spin radius

41 hit power = what????
89 hit power = just bigger hits??? More fumbles or is that only the carry ratings in effect?

79 release = .15 WR to get off line
90 release = .06 WR to get off line

50 Jump = how high???
99 jump = ?????

I could keep going but this is all the different things I can't stop wondering HOW do these effect the gameplay? Because honestly there are several I don't notice anything different from a 30 rating to a 90 rating.
You didn't list the 4 most important ratings for those centers: RBS, RBF, PBS, PBF.
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Old 09-28-2011, 01:48 PM   #15
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Re: Ratings Discussion: Insight from EA

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Originally Posted by jello1717
You didn't list the 4 most important ratings for those centers: RBS, RBF, PBS, PBF.
I don't think he realizes it, but I believe that is his point. He, like many of us, don't understand which categories match up with positions, let alone if the category affects sim-only or user-control-only.
I'm still a relative newbie but was able to learn early enough in '11 (my 1st NCAA game) that RBS/RBF-PBS/PBF were more important for me since I play all my games. He's still back at the RB and PB point.

I think there are too many categories that are still undefined as to how (or even IF) they affect ea. position. I read so often that AWR affects every player -- d-players go after fumbles more quickly, e.g. -- but how good is a FS or SS with 40 AWR but 80-something play recogognition and pursuit measurables?
The PocketScout program writer has some ideas listed in other threads, probably spot on, too, but this is one type of 'mystery' that I don't think we users wouldn't mind not having to figure it out ourselves.
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Old 09-28-2011, 02:45 PM   #16
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Re: Ratings Discussion: Insight from EA

No I didn't put the RBS, RBF, PBS, and PBF because none of us know how important those ratings are and what difference they make. But you know what pass block and run block rating mean.

Now I will post those ratings just to show. I will add those ratings in first post.

But I did mention this in the first post
Quote:
Originally Posted by phobia
"So as you can see Lemelle has the lower overall but has much better blocking ratings and even better awareness. His knock on him is lack of speed and poor blocking footwork.

So my question would be, does blocking footwork lead to more holding calls?"
So as I said in first post it is clear that his footwork is only knock on him. But what does a lower blocking footwork change from a guy with higher block footwork?

Another words if a guy has a 84 run block but a 59 blocking footwork. What is determining if he holds the block? So if you had a guy with a 99 block rating and a 50 blocking footwork what does that change?

Last edited by Phobia; 09-28-2011 at 02:52 PM.
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