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I would love for NCAA to come out on PC... And I'm not a PC gamer
This is a discussion on I would love for NCAA to come out on PC... And I'm not a PC gamer within the EA Sports College Football forums.
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#9 | ||||||||||||||||||||||||
Rookie
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Re: I would love for NCAA to come out on PC... And I'm not a PC gamer
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#10 |
Rookie
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Re: I would love for NCAA to come out on PC... And I'm not a PC gamer
Actually a big reason EA doesn't want to go PC with the sports games is the fact they made it hard to Mod because they don't release their codes to the public and people do want to Mod the games to make them more real.
To me EA is about presentation and not gameplay anyways. The consoles never get upgraded with new graphics cards so they know what they are working with. I'm not taking up for EA, I just think they are lazy to not want to make games better by putting them on PC and letting people change their settings accordingly for them to play the games. Papyrus was kicking their butt with NASCAR Racing 2003 Season when EA went from arcade style play with NASCAR Thunder to NASCAR Sim Racing (which BTW Bombed big time!!) So EA bought the rights to NASCAR gaming like they did with football a few years later. To this day NASCAR Racing 2003 Season can be bought on Ebay for no less than $50 (If you are lucky) to as much as $125. The original game just came with the Cup Series cars. Now you can download the Trucks, Nationwide Series, IROC, Touring Cars, and even Indy Cars/Formula One. And the game still keeps going for racing gamers with the extreme number of tracks to download for the game. It only came with the 20 something tracks of that year but you can get dirt tracks and even a figure 8 track. And now look at the EA NASCAR SERIES now. I even owned the NASCAR 2011 game and traded it back in after having it a week due to the limitations for the game. The online community can only wait for enough people to join the race and you can't even keep a noobs or people who just wreck others out of your race like you CAN on NASCAR Racing 2003 Season. High Heat Baseball on PC was WAAAAAAAAAAAY better than any console version of the game. You could download stadiums with actual billboards and updated rosters or historical rosters and a guy known as DangerZ created the first out of game editor to edit most everything in the game. EA did finally hit the big HR with MVP 2005. I liked it as well. BUTTTTT, they then had dirt thrown back into their faces when 2k bought the rights to Major League Baseball games just like EA did with football. Thus, once again screwing over the PC community. |
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#11 | ||||||||||||||||||||||||
MVP
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Re: I would love for NCAA to come out on PC... And I'm not a PC gamer
Again if anyone were to go back and play Madden 08 PC they would see how big a mess it was. EA put minimal effort into porting the game over and the bulk of the mods created were just to get it up to par with the console version not to make it better than the console version. |
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#12 |
Hall Of Fame
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Re: I would love for NCAA to come out on PC... And I'm not a PC gamer
You are assuming a lot just by the fact that if it were released on PC you would get everything. NBA 2K is on PC and people do a ton of mods, but they are mostly visual in terms of rosters, jerseys and what not. Granted, 2K has great gameplay, but I've never heard of a mod that radically changed how the game played, which is what you'd have to see for NCAA. Even if there was a PC version, it wouldn't happen. If someone/a group of people were that capable, I doubt they'd do the work for free either because it would take a ton of effort to make this game more realistic.
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NCAA 12 Historical Conferences: 1937-present PM me with any comments, suggestions, or questions you may have. There is definite room for other versions with as many teams have come and gone in FBS. NOTE: Link will change periodically for major updates so be careful when bookmarking. |
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#13 | ||||||||||||||||||||||||
Rookie
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Re: I would love for NCAA to come out on PC... And I'm not a PC gamer
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#14 | ||||||||||||||||||||||||
Hall Of Fame
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Re: I would love for NCAA to come out on PC... And I'm not a PC gamer
__________________
NCAA 12 Historical Conferences: 1937-present PM me with any comments, suggestions, or questions you may have. There is definite room for other versions with as many teams have come and gone in FBS. NOTE: Link will change periodically for major updates so be careful when bookmarking. |
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#15 | ||||||||||||||||||||||||
Rookie
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Re: I would love for NCAA to come out on PC... And I'm not a PC gamer
I still have the game. Here is what the Tune File looked like: # High Heat Major League Baseball 2003 Tuning File # Changes to this file are not officially supported base injury chance: 0.013 human trade min: 0.0 print careers: 0 debug text: 0 use 0: don't show, 1: show limited season game summaries: 0 0: game summaries generated for all season games if "save box scores" on; 1: only human-teamed games ambient light level day: 150 Was 130 ambient light level night: 120 Was 130 park effects: 0 use 0: Real life 1: Coors 2: Neutral 3: Dodger guess pitch bonus: 0.40 guess pitch penalty: -0.35 wild pitch zone width: 3.000 wild pitch zone y low: 0.500 wild pitch zone y high: 4.500 wild pitch percent: 0.0500 passed ball zone width: 1.000 passed ball zone y low: 2.500 passed ball zone y high: 4.000 passed ball percent: 0.0015 game pace cc pitcher time slowest: 3.7500 game pace cc pitcher time slow: 2.6000 game pace cc pitcher time normal: 1.1000 game pace cc pitcher time fast: 0.7000 game pace cc pitcher time fastest: 0.4000 balks on pickoff percent: 0.003311258 argue on close play pct: 0.05 ejection on argument pct: 0.05 PC ONLY: auto relay man decision: 0 0=manual, 1=automatic; when automatic, CPU decides whether to use relay man on long throws simulation level: 0.5 0.0 = arcade 0.5 = default 1.0 = pure sim fine tuning runner speed: 5.0 Range 0 to 10 inclusive; 5 default fine tuning fielder speed: 5.0 Range 0 to 10 inclusive; 5 default fine tuning throw speed: 5.0 Range 0 to 10 inclusive; 5 default fine tuning fastball speed: 5.0 Range 0 to 10 inclusive; 5 default fine tuning non fastball speed: 5.0 Range 0 to 10 inclusive; 5 default fine tuning cpu hitting: 5.0 Range 0 to 10 inclusive; 5 default fine tuning cpu power: 5.0 Range 0 to 10 inclusive; 5 default fine tuning human hitting: 5.0 Range 0 to 10 inclusive; 5 default fine tuning human power: 5.0 Range 0 to 10 inclusive; 5 default fine tuning error frequency: 5.0 Range 0 to 10 inclusive; 5 default fine tuning injury frequency: 5.0 Range 0 to 10 inclusive; 5 default allow 32 bit textures: 0 0 or 1, 1 to allow 32 bit textures if supported (will reduce frame rate) hitting camera low x: -10.25 hitting camera low y: 3.00 hitting camera low z: -10.25 hitting camera low pan: 45.0 hitting camera low tilt: 88.0 hitting camera low fov: 40.0 hitting camera medium x: -9.925 hitting camera medium y: 5.00 hitting camera medium z: -9.925 hitting camera medium pan: 45.0 hitting camera medium tilt: 95.0 hitting camera medium fov: 45.0 hitting camera high x: -9.60 hitting camera high y: 7.00 hitting camera high z: -9.60 hitting camera high pan: 45.0 hitting camera high tilt: 102.0 hitting camera high fov: 50.0 hitting camera low zoomed x: -18.66 hitting camera low zoomed y: 2.25 hitting camera low zoomed z: -18.66 hitting camera low zoomed pan: 45.0 hitting camera low zoomed tilt: 88.0 hitting camera low zoomed fov: 19.9 hitting camera side x: -20.23 (For right-handed batter; flipped for lefties) hitting camera side y: 2.25 hitting camera side z: -17.71 hitting camera side pan: 49.00 hitting camera side tilt: 88.00 hitting camera side fov: 19.9 hitting camera pitcher x: 153.98 hitting camera pitcher y: 16.22 hitting camera pitcher z: 123.63 hitting camera pitcher pan: 232.25 hitting camera pitcher tilt: 94.34 hitting camera pitcher fov: 6.42 hitting camera blimp x: -70.0 alt blimp x -37.0 hitting camera blimp y: 80.0 alt blimp y 74.0 hitting camera blimp z: -70.0 alt blimp z -37.0 hitting camera blimp pan: 45.0 KEEP THIS VALUE AT 45.0 FOR BLIMP hitting camera blimp tilt: 115.0 alt blimp tilt 122.0 hitting camera blimp fov: 50.0 alt blimp fov 50.0 rain percentage: 0.15 menu timers: 1 ball scale pitch: 1.100 Scale of the ball, where 1.0 is real life, 2.0 is 2x size, etc. ball scale throw: 1.100 ball scale batted: 1.100 ball distance scale max factor: 4.0 See code ball distance scale start distance: 60.0 The camera has to be this far away from the ball and then the ball is enlarged naked gun pct: 0.005 field marker spin rate: 6.25 radians per second ball landing marker scale: 11.11 0.0 = none 1.0 = normal size active fielder marker scale: 11.11 0.0 = none 1.0 = normal size PS2 ONLY: hitting camera low x: -10.25 hitting camera low y: 3.00 hitting camera low z: -10.25 hitting camera low pan: 45.0 hitting camera low tilt: 88.0 hitting camera low fov: 40.0 hitting camera medium x: -9.925 hitting camera medium y: 5.00 hitting camera medium z: -9.925 hitting camera medium pan: 45.0 hitting camera medium tilt: 95.0 hitting camera medium fov: 45.0 hitting camera high x: -9.60 hitting camera high y: 7.00 hitting camera high z: -9.60 hitting camera high pan: 45.0 hitting camera high tilt: 102.0 hitting camera high fov: 50.0 hitting camera low zoomed x: -18.66 hitting camera low zoomed y: 2.25 hitting camera low zoomed z: -18.66 hitting camera low zoomed pan: 45.0 hitting camera low zoomed tilt: 88.0 hitting camera low zoomed fov: 19.9 hitting camera side x: -20.23 (For right-handed batter; flipped for lefties) hitting camera side y: 2.25 hitting camera side z: -17.71 hitting camera side pan: 49.00 hitting camera side tilt: 88.00 hitting camera side fov: 19.9 hitting camera pitcher x: 150.79 hitting camera pitcher y: 16.22 hitting camera pitcher z: 124.51 hitting camera pitcher pan: 232.25 hitting camera pitcher tilt: 94.34 hitting camera pitcher fov: 6.42 ball scale pitch: 1.40 Scale of the ball, where 1.0 is real life, 2.0 is 2x size, etc. ball scale throw: 1.40 ball scale batted: 1.40 ball distance scale max factor: 3.0 See code ball distance scale start distance: 60.0 naked gun pct: 0.005 field marker spin rate: 6.25 radians per second ball landing marker scale: 2.50 0.0 = none 1.0 = normal size active fielder marker scale: 1.50 0.0 = none 1.0 = normal size ALL PLATFORMS: blimp camera mode: 0 use 0: normal, 1: no panning, 2: track ball first baseman shallow depth: 80.40 first baseman normal depth: 95.35 first baseman back depth: 100.34 second baseman shallow depth: 105.50 second baseman normal depth: 124.25 second baseman back depth: 135.38 third baseman shallow depth: 81.40 third baseman normal depth: 96.35 third baseman back depth: 101.17 short stop shallow depth: 105.50 short stop normal depth: 124.25 short stop back depth: 135.38 show pitch targets: 0 0 or 1; when 1, pressing F1 in the game will show the pitch targets debug stadium walls: 0 0 or 1; when 1, stadium wall collision lines are shown debug dugout boundaries: 0 0 or 1; when 1, dugout boundary lines are shown batting practice announcer: 1 0 or 1; when 1, announcer says what pitch was thrown if more than one pitch selected multiplayer stealing slowdown manual throwing: 0.770 Percentage of actual runner speed for multiplayer stealing when throwing is manual (1.00 = no change) multiplayer stealing slowdown auto throwing: 0.810 Percentage of actual runner speed for multiplayer stealing when throwing is automatic (1.00 = no change) computer taunting: 1 0 or 1; when 1, computer-controlled teams' batters will sometimes taunt pitcher after a solo home run batted ball bounce multiplier grass: 0.480 Increase this value for a higher bounce of batted balls on grass batted ball bounce multiplier turf: 0.500 Increase this value for a higher bounce of batted balls on artificial turf batted ball field friction factor grass: 0.780 Increase this value for slower rolling batted balls on grass batted ball field friction factor turf: 0.755 Increase this value for slower rolling batted balls on artificial turf thrown ball bounce vertical slowdown pct: 0.600 Increase this value for a higher bounce of thrown balls thrown ball bounce horizontal slowdown pct: 0.650 Increase this value for thrown balls to lose less velocity on bounces thrown ball minimum rolling speed: 20.0 Long throws can never go slower than this speed (feet per second); don't set too low! custom controls: 0 0 or 1; when 1, the following buttons are controls (does not apply to keyboard) # In the following controls, the numbers are button numbers as reported by Windows. # The button number can be from 1 to 20; a zero means the command is inactive pitching pitch type select: 3 pitching infield alignment: 8 pitching outfield alignment: 7 pitching pitch legend: 5 batting pitch legend: 5 manage only force pitch select: 2 manage only fake force pitch select: 1 batting guess pitch select: 2 batting fake guess pitch select: 1 manage only defense menu on: 3 manage only offense menu on: 3 batting swing: 3 batting bunt: 6 baserunning advance: 1 baserunning retreat: 2 baserunning advance all: 1 baserunning retreat all: 2 baserunning stop: 6 baserunning lead: 7 baserunning retreat lead: 8 pitching pitch strike: 3 pitching pitch ball: 2 pitching pitchout: 0 pitching bean ball: 6 pitching pickoff: 1 fielding jump: 3 fielding dive: 3 fielding change active fielder: 2 throwing throw: 3 throwing run to base: 2 throwing run to runner: 1 alternate throwing throw to 1st: 2 alternate throwing throw to 2nd: 5 alternate throwing throw to 3rd: 4 alternate throwing throw to home: 1 alternate throwing throw to relay: 3 alternate throwing run to base: 7 alternate throwing run to runner: 8 view stadium exit: 9 view stadium accelerate: 1 This is a "shift" button view stadium forward: 3 view stadium backward: 2 view stadium strafe: 5 This is a "shift" button; use in combination with direction view stadium zoom in: 7 view stadium zoom out: 8 vcr controls exit: 9 vcr controls play pause: 3 vcr controls step forward: 2 vcr controls step backward: 1 vcr controls fast forward: 5 vcr controls fast backward: 4 vcr controls release camera: 6 menus select item: 3 These are for pause menus and manaage-only menus menus fake select item: 6 menus cancel item: 2 ROOKIE catch radius: 5.8 delay out of batters box: 0.375 Time before batter starts running (from ball hitting bat) human slowest runner speed: 24 Speeds are in feet per second human fastest runner speed: 28.5 computer slowest runner speed: 22 computer fastest runner speed: 26 human slowest fielder speed: 24 human fastest fielder speed: 29 computer slowest fielder speed: 24 computer fastest fielder speed: 27.8 human min throw velocity: 61 human max throw velocity: 66 computer min throw velocity: 58 computer max throw velocity: 64 pitch speed ratio fastball: 0.6801 pitch speed ratio curve: 0.5920 pitch speed ratio slider: 0.6267 pitch speed ratio changeup: 0.5663 pitch speed ratio knuckle: 0.5742 pitch speed ratio split: 0.6494 pitch speed ratio sinker: 0.6197 pitch speed ratio forkball: 0.5990 pitch speed ratio screwball: 0.5564 human team runner fuzzy time low: 0.000 (For auto baserunning, or manage-only) human team runner fuzzy time high: 0.000 (For auto baserunning, or manage-only) computer runner fuzzy time low: 0.000 computer runner fuzzy time high: 0.000 computer pitcher control: 0.890 human pitcher control: 0.91 catcher throw pct computer: 0.810 Throw modifier for computer-controlled catcher (for steals) catcher throw pct human: 1.000 Throw modifier for human-controlled catcher (for steals) pickoff caught leaning pct: 0.0030 Percentage of times runner gets "caught leaning" on a pickoff attempt fielding error factor multiplier: 0.7000 Increase this number for more fielding errors throwing error factor multiplier: 0.4000 Increase this number for more throwing errors (wild throws) catching error factor multiplier: 0.3000 Increase this number for more catching errors PRO catch radius: 5.4 delay out of batters box: 0.375 Time before batter starts running (from ball hitting bat) human slowest runner speed: 24 Speeds are in feet per second human fastest runner speed: 28.5 computer slowest runner speed: 23 computer fastest runner speed: 28 human slowest fielder speed: 24 human fastest fielder speed: 29 computer slowest fielder speed: 24 computer fastest fielder speed: 28 human min throw velocity: 60 human max throw velocity: 66 computer min throw velocity: 58 computer max throw velocity: 64 pitch speed ratio fastball: 0.6801 pitch speed ratio curve: 0.5920 pitch speed ratio slider: 0.6267 pitch speed ratio changeup: 0.5663 pitch speed ratio knuckle: 0.5742 pitch speed ratio split: 0.6494 pitch speed ratio sinker: 0.6197 pitch speed ratio forkball: 0.5990 pitch speed ratio screwball: 0.5564 human team runner fuzzy time low: -1.175 (For auto baserunning, or manage-only) human team runner fuzzy time high: -0.027 (For auto baserunning, or manage-only) computer runner fuzzy time low: -1.175 computer runner fuzzy time high: -0.027 computer pitcher control: 0.870 human pitcher control: 0.900 catcher throw pct computer: 0.820 Throw modifier for computer-controlled catcher (for steals) catcher throw pct human: 0.900 Throw modifier for human-controlled catcher (for steals) pickoff caught leaning pct: 0.0030 Percentage of times runner gets "caught leaning" on a pickoff attempt fielding error factor multiplier: 1.1750 Increase this number for more fielding errors throwing error factor multiplier: 0.5500 Increase this number for more throwing errors (wild throws) catching error factor multiplier: 0.3500 Increase this number for more catching errors ALLSTAR catch radius: 5.0 delay out of batters box: 0.375 Time before batter starts running (from ball hitting bat) human slowest runner speed: 24 Speeds are in feet per second human fastest runner speed: 28.4 computer slowest runner speed: 24.0 computer fastest runner speed: 28.3 human slowest fielder speed: 24 human fastest fielder speed: 28.5 computer slowest fielder speed: 24 computer fastest fielder speed: 28.3 human min throw velocity: 59 human max throw velocity: 65 computer min throw velocity: 59 computer max throw velocity: 65 pitch speed ratio fastball: 0.6801 pitch speed ratio curve: 0.5920 pitch speed ratio slider: 0.6267 pitch speed ratio changeup: 0.5663 pitch speed ratio knuckle: 0.5742 pitch speed ratio split: 0.6494 pitch speed ratio sinker: 0.6197 pitch speed ratio forkball: 0.5990 pitch speed ratio screwball: 0.5564 human team runner fuzzy time low: -1.175 (For auto baserunning, or manage-only) human team runner fuzzy time high: -0.027 (For auto baserunning, or manage-only) computer runner fuzzy time low: -1.175 computer runner fuzzy time high: -0.027 computer pitcher control: 0.820 human pitcher control: 0.890 catcher throw pct computer: 0.825 Throw modifier for computer-controlled catcher (for steals) catcher throw pct human: 0.855 Throw modifier for human-controlled catcher (for steals) pickoff caught leaning pct: 0.0030 Percentage of times runner gets "caught leaning" on a pickoff attempt fielding error factor multiplier: 1.1750 Increase this number for more fielding errors throwing error factor multiplier: 0.5500 Increase this number for more throwing errors (wild throws) catching error factor multiplier: 0.3500 Increase this number for more catching errors MVP catch radius: 5.0 delay out of batters box: 0.375 Time before batter starts running (from ball hitting bat) human slowest runner speed: 24 Speeds are in feet per second human fastest runner speed: 28.3 computer slowest runner speed: 24 computer fastest runner speed: 28.3 human slowest fielder speed: 24 human fastest fielder speed: 28.3 computer slowest fielder speed: 24 computer fastest fielder speed: 28.3 human min throw velocity: 59 human max throw velocity: 65 computer min throw velocity: 59 computer max throw velocity: 65 pitch speed ratio fastball: 0.6801 pitch speed ratio curve: 0.5920 pitch speed ratio slider: 0.6267 pitch speed ratio changeup: 0.5663 pitch speed ratio knuckle: 0.5742 pitch speed ratio split: 0.6494 pitch speed ratio sinker: 0.6197 pitch speed ratio forkball: 0.5990 pitch speed ratio screwball: 0.5564 human team runner fuzzy time low: -1.175 (For auto baserunning, or manage-only) human team runner fuzzy time high: -0.027 (For auto baserunning, or manage-only) computer runner fuzzy time low: -1.175 computer runner fuzzy time high: -0.027 computer pitcher control: 0.820 human pitcher control: 0.80 catcher throw pct computer: 0.855 Throw modifier for computer-controlled catcher (for steals) catcher throw pct human: 0.855 Throw modifier for human-controlled catcher (for steals) pickoff caught leaning pct: 0.0030 Percentage of times runner gets "caught leaning" on a pickoff attempt fielding error factor multiplier: 1.1750 Increase this number for more fielding errors throwing error factor multiplier: 0.5500 Increase this number for more throwing errors (wild throws) catching error factor multiplier: 0.3500 Increase this number for more catching errors HALLOFFAMER catch radius: 5.0 delay out of batters box: 0.375 Time before batter starts running (from ball hitting bat) human slowest runner speed: 24 Speeds are in feet per second human fastest runner speed: 28.3 computer slowest runner speed: 24 computer fastest runner speed: 28.3 human slowest fielder speed: 24 human fastest fielder speed: 28.3 computer slowest fielder speed: 25 computer fastest fielder speed: 28.5 human min throw velocity: 59 human max throw velocity: 65 computer min throw velocity: 60 computer max throw velocity: 65 pitch speed ratio fastball: 0.6801 pitch speed ratio curve: 0.5920 pitch speed ratio slider: 0.6267 pitch speed ratio changeup: 0.5663 pitch speed ratio knuckle: 0.5742 pitch speed ratio split: 0.6494 pitch speed ratio sinker: 0.6197 pitch speed ratio forkball: 0.5990 pitch speed ratio screwball: 0.5564 human team runner fuzzy time low: -1.175 (For auto baserunning, or manage-only) human team runner fuzzy time high: -0.027 (For auto baserunning, or manage-only) computer runner fuzzy time low: -1.175 computer runner fuzzy time high: -0.027 computer pitcher control: 0.820 human pitcher control: 0.800 catcher throw pct computer: 0.865 Throw modifier for computer-controlled catcher (for steals) catcher throw pct human: 0.855 Throw modifier for human-controlled catcher (for steals) pickoff caught leaning pct: 0.0030 Percentage of times runner gets "caught leaning" on a pickoff attempt fielding error factor multiplier: 1.1750 Increase this number for more fielding errors throwing error factor multiplier: 0.5500 Increase this number for more throwing errors (wild throws) catching error factor multiplier: 0.3500 Increase this number for more catching errors |
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#16 | ||||||||||||||||||||||||
Rookie
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Re: I would love for NCAA to come out on PC... And I'm not a PC gamer
What platform is irrelavant. PC games are way better, way more moddable and have a huge userbase since pc's are now cheaper than they were when ea tried the football games before. There is a team of modders that remakes a madden mod every year just to be able to play madden on the pc. So don't give us that bs of lack of demand. I would stop playing on console and play on pc in a heartbeat if they were to release it. Ive also got about 10 friends who are pc only gamers who complain to me every year about how they wish EA would bring it back. They all play the above madden mod hoping one day someone will start making football games for the pc again. Last edited by wolverinemaniac; 10-04-2011 at 01:06 PM. |
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