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Five Things to Improve NCAA Football 13

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Old 01-30-2012, 06:49 PM   #41
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Five things...Better easy really
1. 2K
2. 2K
3.2K
4.2K
5.2K
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Old 01-30-2012, 06:56 PM   #42
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Re: Five Things to Improve NCAA Football 13

One of the little things that I miss from the PS2 days are the score updates from the rest of the country. They should add the ESPN ticker on the bottom with scores from that day's games in dynasty, and give people the option to turn it on/off so that it doesn't distract people who don't want it there.

Somebody mentioned it earlier, but every game in dynasty just feels like a one-off exhibition game. Remind us during the game that there's a college football "world" beyond that single game.
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Old 01-30-2012, 06:56 PM   #43
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Re: Five Things to Improve NCAA Football 13

Quote:
Originally Posted by macdaddy71
Five things...Better easy really
1. 2K
2. 2K
3.2K
4.2K
5.2K
Ea sports isn't 2k. Get that out of your head before you go key stroking nonsense posts. 2k isn't coming back and it was far from a perfect game.
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Old 01-30-2012, 07:23 PM   #44
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Realistic Power and momentum. Cutscenes, stat overlays, better pre game, .... Ya know all the stuff that should be in there.
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Old 01-30-2012, 07:34 PM   #45
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Re: Five Things to Improve NCAA Football 13

Funny how many things in this list were actually "focuses" in NCAA 12.

Personally, the brokenness of the pass game (including how the defense reacts) is the biggest area of concern. If none of that is fixed I won't be buying the game.

Also agree completely about recruiting. Recruiting becomes incredibly stale when you're a 6 star team because you know exactly what you're getting for the most part. I wish they'd add some sort of personality to the players as well.
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Old 01-30-2012, 08:09 PM   #46
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Re: Five Things to Improve NCAA Football 13

I noticed that EA was pushing the new tackling system which had done away with 'suction tackles'. It is fine and dandy (and realistic) that a tackle sequence or animation cannot commence until the player makes contact with the ball carrier. Great.

However, it is obvious that the tackle system is either separate of the blocking system, or the coding team chose to disregard tweaking the blocking component because THERE ARE STILL SUCTION BLOCKS.


I can deal with a defender being smashed from the side by a blocker, thus derailing his pursuit. I cannot deal with a defender rotating 90 degrees mid stride to engage in an approaching blocker.


Logic would infer that there would be a player contact system, not two separate modules. Regardless, this lies at the heart of the lackluster physics engine.


I have much less gripes about the engine than others I have read on the site, however, the aforementioned really irks me.


Also, being as I have not played NCAA since '05 on PS2, I was shocked when I encountered difficulties in the initial setup (e.g., restrictions for Team Builder and created players, amongst others) and the sheer absence of features from earlier games that i really enjoyed (e.g., NCAA violations in Dynasty mode, the impact player blinking circles, the atmosphere in the stadium). The limitations of certain aspects were rather appalling when compared to what I remembered in previous installments.


My two cents, I have others, but I'll leave it at that


Oh, and I agree with everything in the initial post, sans the classic teams. I just want FCS and Other schools which were present in the older games.


Yea,
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Old 01-30-2012, 08:18 PM   #47
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Re: Five Things to Improve NCAA Football 13

Just pop in NCAA 04-07 on last gen and take notice of things that were done right. I used to play those games for hours on end because the games were actually fun and didn't leave you with those WTF moments for the most part.

This year I stopped playing in September and just haven't had the urge to play since. It's just not really a fun game to play. It get's boring. And it'll stay that way unless they finally decide to cut the fluff and actually try to improve the game and not just put a band-aid on it. It's amazing how the last gen games didn't have nearly as many glitches but now that we have patches it's glitch after glitch. Something needs to change.
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Old 01-30-2012, 08:31 PM   #48
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Re: Five Things to Improve NCAA Football 13

I admit I am highly skeptical of EA's ability to right this ship, for a number of reasons.

First, it seems the engine needs a complete rebuild, and certain "features" of the game will continue to exist so long as the engine remains in its current capacity. This mostly refers to the gameplay, i.e. suction blocking, lack of momentum, super linebackers, and bad receiver/CB interaction. Most of this is basically runover from the last generation engine. It's simply old.

Second, I worry that this development team just doesn't have the right tools--whether it is a resource problem, personnel problem, or direction problem, I just feel like they have blinders on to a lot of the NCAA issues. The audio department is maddeningly unacceptable, and while they have made an "admirable" attempt to input college tradition, they are still completely missing on presentation and atmosphere. As a side note, no more Ben please.

Third, the short development cycle means it is approaching impossible to really fix the game the way it should be fixed. That means stripping down the foundation and redoing it with a whole new core that can perform like a next-gen game. Physics and the whole shebang could be included in this. My guess is it would probably take at least 20 months (and likely more with troubleshooting) to fix this appropriately.

This game has a long way to go to be great, but the list presented would definitely mean an improved iteration. I don't expect EA go get it all done at once, if we can even expect these additions in the future at all.
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