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CPU clock managemnt ruining sliders/game

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Old 03-07-2012, 05:03 PM   #9
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Re: CPU clock managemnt ruining sliders/game

How many minutes are your quarters? Just curious
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Old 03-07-2012, 05:15 PM   #10
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That's the problem. I don't want my time of possession to severely outweigh my CPU opponent. I want realistic CPU strategy. If my offense is high octane there is no CPU opponent that wants to run the ball and chew clock to keep my offense on the sideline. It really just adds to every CPU game feels the same.
It has to be more balanced but I dont want the CPU chewing clock. Then I will have run more plays with a smaller ToP and I don't run no huddle by any means. I think snapping around 15-20 would be cool.
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Old 03-07-2012, 08:03 PM   #11
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Re: CPU clock managemnt ruining sliders/game

8-9 but would like 2 play more
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Old 03-09-2012, 02:54 PM   #12
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Re: CPU clock managemnt ruining sliders/game

I understand now what you guys are saying. Its too bad we cant change the cpu setting with the clock like we can as users. IE: Conservative or Aggressive.
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Old 03-09-2012, 04:04 PM   #13
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Re: CPU clock managemnt ruining sliders/game

I play 7-8 min qtrs. At least give us a choice of how to set CPU clock management. it can't be hard to do.
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Old 03-09-2012, 07:59 PM   #14
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Re: CPU clock managemnt ruining sliders/game

I play 6 minute quarters in ncaa, in madden with accelerator clock I play 12 minute quarters. Why does the cpu call a TO with 2:01 left in the half? Spike the ball after a first down? Run a hurry up when they are ahead and should be chewing the clock. I have come back on the cpu cause of their poor clock management.
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