The thing about that though is they been sharing technology with other EA studios for years now. That isn't something "new". So they could have said EAC a million times and Dice a billion times.......I would still have the same reaction, "meh".
I want to see what actually makes the "final cut".
Over the past few year we have heard in April or May what cool technology they borrowed from EAC or Dice, but then come the final retail version, it isn't in the game.
Who could forget the famous line of:
"We borrowed jostling from FIFA and it will be in Madden 10 and NCAA 10 this year"
In reality...........never made it into the series.
OR
"Real assignment AI"
OR
"Pro Tak"
OR
"Locomotion"
Pro tak been in the series for NCAA for the past 2 years now, it was in NCAA 11 and NCAA 12. Didn't address the lack of momentum and weight shifting in the game like they said it would do back in 2010. Still don't see Barry Sanders type of runs like they "claimed" they seen in all these Game Changers community day events in the past.
And don't get me started on Real Assignment AI. Blocking assignments still don't work properly like they should. Hell I'm still waiting for this beast of a running game from the CPU that suppose to run over me, through me and around me, leaving me devastated in their awesomeness. That never happened.
So yeah it is alright to hear them borrowing tech from other studios within the EA family, I am more concerned with which tech THEY ACTUALLY GOT TO WORK and what makes it into the RETAIL version of the game.
Too many times I hear:
"we have A,B, C feature in the game. I played it a community day last week, it is so AWESOMEEEEEEEEEEEE ! You guys will be blown away in July"
Come July, none of that is in the game. Ask the people, "so umm what happened to A,B and C feature ?" Then you get one of two type of replies:
Reply 1:
"crickets" Those people go ghost mode on OS and don't even sign on anymore until a patch is about to be released.
Reply 2:
"We aren't game testers OK ! That is hyperbole ! It works fine in my copy. I only play online so I don't know what you are talking about kid."
So even though I am looking forward to April 17th for game play, I am more concerned with what actual makes it into the retail version of the game. And what actually WORKS in the retail copy.
For years now they talk a good game of features and stuff. But come retail 1/3 of the stuff they mention don't make it into the retail version. Then of the ones that do make it, 1/2 of it don't work until 3 patches later. And more often then not, you going to end up editing the rosters to make the part that does work some what, work PROPERLY.
Plus I am a bit disappointed that they had the art guy there and he didn't mention or any talk about the most IMPORTANT things about the visuals of NCAA.
1. Dirty uniforms ! Truth be told, after the release day patch of NCAA 12, dirty uniforms was BROKEN. And it took TWO PATCHES in NCAA 11 to get dirty uniforms.
So if I was the art director, knowing the problems of the past 2 games with dirty uniforms, I would have lead off my speech with, "Guys not only did we fix dirty uniforms, we made it even better." Should of showed some pictures of that instead of some damn dog and 2 stadiums of teams I and probably 90% of gamers not even going to play as.
2. Field degradation !!! Once again, you showing stadiums, why not talk about what improvements you made in that area of the game that is severely lacking ?
3. The size of the football. No mention of you made it smaller for it can look more life like and natural.
4. Camera angles.......not talked about it........So I guess it is safe to say they don't even touch it at all.
5. Game Tracks. Not even mentioned. So no enhancement to that area ? No Game Tracks 2.0 ?