The problem is that you can't tie in attributes to weights as there are too many big Athletes out there now who run 4.3s, 4.4s, or 4.5s that are 200+. for Ex. tOSU has a power back that runs low 4.4s to high 4.3s and he is 235+ but the game is gonna give him a 87-92 speed but give a guy who is 180lbs. with the same speed a 92-95. The main issue is that the game gives random attribute packages to recruits and based on those rating they tell you what type of player they are at that position. Just like if you were to create a player as you change his ratings his player type changes as well. They need to have base set of ratings for each type of player at every position and have it change +/- based on caliber, size, a bit of randomness, and add some form of "true" physical development. This will keep players from being cookie cutter while at the same time giving us what we want in player types that match size & skill. Maybe you still get a 6'4" 185lbs. DE but when he is a Sr. he'll be 6'4" 230lbs. that is something that happens in college football.