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NCAA Football 13 Gameplay Video - Georgia Tech vs Clemson (CPU vs. CPU)

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Old 06-07-2012, 04:55 PM   #25
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

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Originally Posted by stylee
If you watch the motioning A-Back on the 5:05 triple option, you'll notice he does the backpedaling motion to maintain his pitch non-relationship.

I've always lived by the 4x1 or 5x1 rules for pitch relationship - 4 or 5 yards away from the QB, and a yard behind (AT MOST a yard behind; ideally, he'll be even with the QB at the LOS).

This back is several yards behind the QB when he gets the pitch, precisely because he does the dumb backpedal.

EA, I will work on this for free if you let me. I know option football. Please let me help you.
I think you're right. I think the EA team needs someone with experience either coaching the option, or actually using the option in college. Even a high school coach who runs the option would help because it hasn't been good for as long as I remember. But then again, I have a short memory.

The option is one of the biggest gripes I have with the NCAA series as option teams have no shot against a USER team.
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Old 06-07-2012, 05:09 PM   #26
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

Defense still reacts instantly and plays behind the line of scrimmage. Defenders never take a false step. D-linemen never get caught in any trash. They pursue ridiculously fast. Pitch relationship seems better but, it appears one guy can still cover the QB and RB. All in all tackle animations are too fast and engulfing and defenders change direction in such an unrealistic way that one player can cover both QB and RB. If defenders are going to react that quickly maybe the pitch itself needs to be sped up.

The one play where the QB kept the ball was nice. Mechanically the offense is making the correct reads its just the defense reacts too fast. Where the defenders should be stringing plays out and staying parallel to the line of scrimmage they're attacking full bore. In real life you'd be able to kill a defense that's coming at you down hill with quick cuts upfield while still keeping a pitch relationship. Oh well. From time to time it looks like the option will work but, its still a little wonky.
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Old 06-07-2012, 05:18 PM   #27
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

Just skip to the 30 second mark. This how the option attack suppose to look like.



How ever in EA Sports games, the Corner Backs, Safeties and Line Backers REACT INSTANTLY at the snap of the ball on running plays to the outside. So apparently read and react defense don't apply to the run defense. There is no false step, no hesitation at all by the defense. Snap of the ball, they just rush instantly to the ball at hike.

If you watch the above video, IN REAL LIFE, this don't happen. They don't react until they see what direction the ball carrier is running. And there isn't a swarm either by the safety or corner back on the side of the ball is run. Corner back be looking at the WR and don't instantly know the RB has the ball.

That is what makes the Option so deadly in real life. The fact that on defense, you don't know if they going to run to the left, run to the right or run up the middle. Because of this, you have a delay of where you suppose to run to and most of the time you end up being faked out and run to the left when the QB tossed it to the WB going to the right.

Option attack causes confusion. This confusion aspect is something EA Sports fails to capture.
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Old 06-07-2012, 05:25 PM   #28
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

Pursuit is ridiculous on those option plays. It’s like after snap they just run where the ball is going to be. Blocks disengage way to fast IMO.
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Old 06-07-2012, 05:26 PM   #29
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

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Originally Posted by Gotmadskillzson
Just skip to the 30 second mark. This how the option attack suppose to look like.



How ever in EA Sports games, the Corner Backs, Safeties and Line Backers REACT INSTANTLY at the snap of the ball on running plays to the outside. So apparently read and react defense don't apply to the run defense. There is no false step, no hesitation at all by the defense. Snap of the ball, they just rush instantly to the ball at hike.

If you watch the above video, IN REAL LIFE, this don't happen. They don't react until they see what direction the ball carrier is running. And there isn't a swarm either by the safety or corner back on the side of the ball is run. Corner back be looking at the WR and don't instantly know the RB has the ball.

That is what makes the Option so deadly in real life. The fact that on defense, you don't know if they going to run to the left, run to the right or run up the middle. Because of this, you have a delay of where you suppose to run to and most of the time you end up being faked out and run to the left when the QB tossed it to the WB going to the right.

Option attack causes confusion. This confusion aspect is something EA Sports fails to capture.
Oh wow that made the game look really bad. The thing that stood out more than anything was how well and committed the WR's were to blocking. If we could just get the Wr's to block at all maybe it'll open the option game up a bit. As it stands the receivers lazily kind of run up field while the corners sprint into the backfield.
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Old 06-07-2012, 05:39 PM   #30
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

Quote:
Originally Posted by Gotmadskillzson
Just skip to the 30 second mark. This how the option attack suppose to look like.



How ever in EA Sports games, the Corner Backs, Safeties and Line Backers REACT INSTANTLY at the snap of the ball on running plays to the outside. So apparently read and react defense don't apply to the run defense. There is no false step, no hesitation at all by the defense. Snap of the ball, they just rush instantly to the ball at hike.

If you watch the above video, IN REAL LIFE, this don't happen. They don't react until they see what direction the ball carrier is running. And there isn't a swarm either by the safety or corner back on the side of the ball is run. Corner back be looking at the WR and don't instantly know the RB has the ball.

That is what makes the Option so deadly in real life. The fact that on defense, you don't know if they going to run to the left, run to the right or run up the middle. Because of this, you have a delay of where you suppose to run to and most of the time you end up being faked out and run to the left when the QB tossed it to the WB going to the right.

Option attack causes confusion. This confusion aspect is something EA Sports fails to capture.
I'm watching this vid and I'm reminded of how poor the animations in NCAA have been. The play that starts around 0:44, the safety knows the play is coming right at him and still fails to make the play. In NCAA he would have made the play effortlessly or got close enough to initiate a broken tackle animation that allowed a pursuing defender enough time to close the distance and make the tackle. Either way this play doesn't go nearly as long in NCAA as it would in reality.
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Old 06-07-2012, 05:46 PM   #31
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Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

Quote:
Originally Posted by Bootzilla
Oh wow that made the game look really bad. The thing that stood out more than anything was how well and committed the WR's were to blocking. If we could just get the Wr's to block at all maybe it'll open the option game up a bit. As it stands the receivers lazily kind of run up field while the corners sprint into the backfield.
That is another problem. In the game the Corner Back on the play side is never blocked and simply runs directly around the WR at the snap of the ball into the back field. It is the same way with the play side OLB, he comes free into the back field as well, followed by the play side Safety. So at the snap of the ball you have 3 defenders unblocked running free into the backfield at the snap of the ball.
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Old 06-07-2012, 06:12 PM   #32
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Doesn't look much better than last year. The A-backs and WR's usually just whiff on their blocks. The life of a Tech fan on NCAA...

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