Home

NCAA Football 13 Gameplay Video - Georgia Tech vs Clemson (CPU vs. CPU)

This is a discussion on NCAA Football 13 Gameplay Video - Georgia Tech vs Clemson (CPU vs. CPU) within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 06-08-2012, 10:51 AM   #41
MVP
 
OVR: 15
Join Date: Oct 2004
I'd like to ask Christian if the option to finally introduce a playable broadcast cam was even remotely considered.
bonannogiovanni is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-08-2012, 01:09 PM   #42
Rookie
 
OVR: 0
Join Date: Oct 2011
Blog Entries: 8
WR blocking has been the HUGEST issue for running on offense it's hit and miss and has been that way for a while. However, I have found it very apparent that the CPU logic is set that every first down play is a run no matter if it is or not. This game is pretty much NCAA 12.5 but nevertheless still fun as hell. The first GT Option play looked like this CPU logic hasn't changed much and it will bite on the run on every first down first play drive...IMO
Jadakiss88 is offline  
Reply With Quote
Old 06-08-2012, 01:35 PM   #43
MVP
 
OVR: 20
Join Date: Aug 2008
Location: Delaware
Blog Entries: 36
Re: NCAA Football 13 CPU vs CPU Gameplay from E3 - Georgia Tech vs Clemson

Quote:
Originally Posted by Gotmadskillzson
Just skip to the 30 second mark. This how the option attack suppose to look like.



How ever in EA Sports games, the Corner Backs, Safeties and Line Backers REACT INSTANTLY at the snap of the ball on running plays to the outside. So apparently read and react defense don't apply to the run defense. There is no false step, no hesitation at all by the defense. Snap of the ball, they just rush instantly to the ball at hike.

If you watch the above video, IN REAL LIFE, this don't happen. They don't react until they see what direction the ball carrier is running. And there isn't a swarm either by the safety or corner back on the side of the ball is run. Corner back be looking at the WR and don't instantly know the RB has the ball.

That is what makes the Option so deadly in real life. The fact that on defense, you don't know if they going to run to the left, run to the right or run up the middle. Because of this, you have a delay of where you suppose to run to and most of the time you end up being faked out and run to the left when the QB tossed it to the WB going to the right.

Option attack causes confusion. This confusion aspect is something EA Sports fails to capture.
Not to mention as far as I can tell the blocking scheme for option teams still is that of man blocking. True Option IMO is zone scheme with cut blocks, which is something you never see with the default rosters.

I bet you if you dove in and looked at the ratings, the default AWR, ACC, AGI, PUR ratings are far too high for most, if not all of the players.
pdiehm is offline  
Reply With Quote
Old 06-08-2012, 05:41 PM   #44
Rookie
 
OVR: 7
Join Date: Apr 2009
Re: NCAA Football 13 Gameplay Video - Georgia Tech vs Clemson (CPU vs. CPU)

Georgia Tech, Navy, et al, do not have zone blocking as their default in real life, FWIW.

They all do zone block on occasion, but that's not the norm.
stylee is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:05 AM.
Top -