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NCAA Football 13 Road to Glory Details, Screenshots, Trailer & Blogs

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Old 06-11-2012, 02:47 PM   #65
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Re: NCAA Football 13 Road to Glory Webcast Starting Now, Discuss Here

The issue with Reaction Time is that everything still seems to move at the same speed, it's just that everyone is slowed down.

Anyone that has played Red Dead Redemption knows about the Dead Eye Targeting where time slows down for the user but you have a noticeable advantage and are able to target your shots before it resumes to normal speed.

If there was some advantage to Reaction Time it would makes sense, but from what I've played in the demo and seen in the videos it just slows down normal gameplay for EVERYONE on the field - so you really can't do anything that you couldn't do playing at normal speed.
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Old 06-11-2012, 02:47 PM   #66
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Re: NCAA Football 13 Road to Glory Webcast Starting Now, Discuss Here

Quote:
Originally Posted by prowler
My concern is if they look too much like HS stadiums with "Win State" banners scattered along the sidelines.
I agree somehow that managed to not bother me as much last year. I really liked the HS stadium with the clock tower, but yes I agree I'm hoping they made the stadiums as generic looking as possible
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Old 06-11-2012, 02:50 PM   #67
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Re: NCAA Football 13 Road to Glory Webcast Starting Now, Discuss Here

Quote:
Originally Posted by hurricanefootball4
The issue with Reaction Time is that everything still seems to move at the same speed, it's just that everyone is slowed down.

Anyone that has played Red Dead Redemption knows about the Dead Eye Targeting where time slows down for the user but you have a noticeable advantage and are able to target your shots before it resumes to normal speed.

If there was some advantage to Reaction Time it would makes sense, but from what I've played in the demo and seen in the videos it just slows down normal gameplay for EVERYONE on the field - so you really can't do anything that you couldn't do playing at normal speed.
The purpose isn't to make you better, its only to help you see the field easier. For example, as a QB, you see the blitz coming. Use RT, you have a longer look at who to throw to right off the snap. As a RB, you are running in between the tackles, but your hole is filled. Use RT, it lets you observe the whole line without just running straight in to a tackler
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Old 06-11-2012, 02:50 PM   #68
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Re: NCAA Football 13 Road to Glory Webcast Starting Now, Discuss Here

I hope someone asks them why custom Quarters hasnt made it to RTG yet in the podcast.


Not having it in, really makes me not want to play it before dynasty let alone after the rosters are out
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Old 06-11-2012, 02:55 PM   #69
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Re: NCAA Football 13 Road to Glory Webcast Starting Now, Discuss Here

If you have a Twitter, tweet @JDewiel and @EASPORTS_AJ and ask why we don't have custom quarters in RTG. I just did.
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Old 06-11-2012, 03:29 PM   #70
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Re: NCAA Football 13 Road to Glory Webcast Starting Now, Discuss Here

If it took 2 weeks to do the USC song girls, how long did it take to implement "Reaction Time?"
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Old 06-11-2012, 03:37 PM   #71
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Re: NCAA Football 13 Road to Glory Webcast Starting Now, Discuss Here

reaction time is so dumb
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Old 06-11-2012, 03:51 PM   #72
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Re: NCAA Football 13 Road to Glory Webcast Starting Now, Discuss Here

Reaction Time seems to be based off the idea that time seems to slow down for some people during adrenaline rushes. It really isn't that unrealistic of a feature.
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