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Would you buy this game if all they worked on was gameplay?
This is a discussion on Would you buy this game if all they worked on was gameplay? within the EA Sports College Football and NCAA Football forums.
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06-23-2012, 12:36 PM | #57 | ||||||||||||||||||||||||
MVP
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Re: Would you buy this game if all they worked on was gameplay?
One of my favorite cases that I looked at this past semester in school. http://www.aaronsanderslaw.com/blog/hart-v-ea-are-publicity-rights-in-the-game |
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06-23-2012, 06:00 PM | #58 | ||||||||||||||||||||||||
MVP
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Re: Would you buy this game if all they worked on was gameplay?
I've had to study the Hart v EA Inc decision beginning to end. It is 67 pages in PDF form. You can see why it annoys me when someone who very clearly does not understand the background of the situation goes around passing simply false information. Again, not opinion, fiction. I'd be more than happy to have an opinion v opinion discussion, but the law is pretty black and white as it pertains to this subject. The precedence set by this lawsuit all but assures any future case is dismissed. The exception however is... The Keller lawsuit, which is still pending. It does not begin trial until next year and I am actually kind of interested to see where that goes (if it goes at all). That lawsuit includes the NCAA and college licensing and has a lot of merit, but more so against the NCAA and the CLC than it does EA (which had originally been dismissed from the case). Obviously a decision against NCAA/CLC would impact EA, but in what way is yet to be determined. To answer your hypothetical, about the NCAA addressing the issue to EA directly, it could happen if the NCAA felt it was in danger of losing that case or did lose that case, it would certainly force the NCAA's hand on all their licensing deals, not just the one issued to EA. But keep in mind, these licensing deals are as important to the NCAA as they are to the licensee and they'll fight to the very bitter end to protect them. There are a lot of questions still up in the air from an NCAA licensing perspective but as far as EA stands, they are free and clear to do exactly what they've been doing, even more if they were so inclined. I'm not saying NCAA licensing changes won't impact EA somewhere down the line, but as the law stands now, EA has the case law on their side and any lawsuit would likely be dismissed. I apologize if it comes off brash, but I've had to devote a lot of time towards reading that case and determining its impact. It does not sit well with me to see conjecture and hearsay passed off as an informed analysis of the situation. Now if you wanted to know my opinion on that decision, well, that's a whole different story.
CHooe likes this.
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06-23-2012, 06:27 PM | #59 | ||||||||||||||||||||||||
Dead!
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Re: Would you buy this game if all they worked on was gameplay?
To get completely tangential and to elaborate my examples: the "just do it" approach is actually what 3D Realms employed on DNF; it's the reason that acronym rings so true. George Broussard, the creative leader and co-owner of 3DR, was an obsessive perfectionist, and anytime he saw a feature in another game or thought of a new good idea for his game, he decided that it had to be in DNF. So his guys implemented it, regardless of whatever else they were doing, at his instruction. This went on for years, and with no end-game in mind. It's easy to see how that project got derailed, and it's the go-to example as to what can happen if a video project isn't even poorly planned. It's easy to see why EA can't afford to "just do it", particularly with the licenses they have likely requiring an annual release. All that said, and getting to the second point, you are correct in that the end consumer doesn't care about said process, only the result. To that, I respond that the end consumer also has the unique and powerful opportunity to vote with his or her wallet if he doesn't like the result of the process. If the result doesn't meet consumer expectations, the process changes, or the product ceases production.
PowerofRed25 likes this.
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06-23-2012, 06:49 PM | #60 |
MVP
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Re: Would you buy this game if all they worked on was gameplay?
Great post CHooe.
I think the next step for this series is simply determining an end game. What is the goal, how are they going to get it there. Sometimes it seems like NCAA tries to do too much adding features without finishing/polishing others. I get where they are coming from, but I can't help but think the resources are best used elsewhere. Sometimes I wonder if there is a disconnect between the planning and implementation of the NCAA series. Because they've had some great ideas in recent years (teambuilder, Heisman Challenge) but when those ideas are put into the game, the execution falls flat. I don't know if that disconnect exists, but I've wondered it. |
06-24-2012, 12:31 AM | #61 | ||||||||||||||||||||||||||||||||||||||||||||||||
Hall Of Fame
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Re: Would you buy this game if all they worked on was gameplay?
It's nothing to do with the technical process, but everything to do with common sense. Watch a football game, try to make your video game as close as possible. THAT IS THE GOAL. That is the the "Just Do It" command I'm talking about. Did I say honor the Heisman players and create mode that noone will ever use? Oh wait...no...I said watch a football game...and make it as close as possible to that - and just focus on that (after all, that is the topic of this discussion). I appreciate your comments, quoting me - and what not - but honestly, if the base is far from the fundamentals of Football (notice I didn't say Video game football) - and the goal isn't to represent what we see on TV...then why the heck even do it... I can't bring my video game knowledge up to your level, all I can approach this is with PURE EMOTION. I work off emotion in my job daily, it's where I go. And I'm going to quote lsutygurfan yet again - because I hope it sinks in, we are approaching this on an emotional level at this point. All the other approaches (enter all technical jargon you want to put here ____ ) have failed in the FOOTBALL FAN's eyes and they have left us with nothing but scratching our heads for SEVEN YEARS. I have every right to let everything you said fly over my head. It doesn't matter. EA needs to get back to basics, back to the pigskin - the love - the dirt - the rain - the mud - the grit. I don't care how they do it, how many meetings are needed to do all the technical what not - I DO NOT CARE. So yeah, "just do it" - I rest my case. Here's the best quote in this entire thread.
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06-24-2012, 03:26 AM | #62 | ||||||||||||||||||||||||
Dead!
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Re: Would you buy this game if all they worked on was gameplay?
I do particularly question it with regard to football gameplay. NCAA has advanced incrementally each year, as should be the expectation; the main gameplay mechanics of every simulation sports game series ever has advanced incrementally with each iteration. To say NCAA Football hasn't done this is simple denial, and to expect more than that is outlandish. A point also on the "same game every year" argument - does football really change much in real life year-over-year? How much fundamental change gameplay-wise (referring to video game gameplay mechanics and football mechanics) is one really expecting year-over-year? If one is expecting a revolution, one's expectation's are probably way offbase because the sport EA Tiburon is attempting to emulate certainly doesn't mirror that sort of progression. On a personal note with regard to gameplay, I couldn't even play the first couple NCAA Football (or Madden NFL) games on the XBOX360. The 09 iterations were the first year they really got to a playable level for me personally, having rented the 08 versions and deeming them unsatisfactory and having downloaded demos of the 07 versions and being entirely disappointed. To me, EA football has quite obviously advanced - iteratively - since then; for example, the ridiculousness of linebackers has been toned down over time and pass coverages in general have become more consistently reliable in terms of expected results with given personnel, offensive line play is leaps and bounds better than what it once was, and this year in particular the passing gameplay might as well be all-new. I'm not going to claim NCAA is a perfect game, but it is clearly moving forward. I also don't see what features NCAA ever took away besides Season Showdown? I could be misremembering, however. Omitted entirely in lsutygurfan's gloss-over is the addition and progression of one of the game's most popular modes, online dynasty, which is the only reason I personally play the game in the first place, as well as the addition of the popular Road To Glory game mode (a mode I haven't touched much personally, but many players enjoy it according to online polls I've seen in various places). As to whether Race For The Heisman was a wanted mode, I respond that EA isn't making the game for only Operation Sports. (It's also an easy win from a dev side - it's basically Road To Glory with a predetermined player - but you have made it quite clear that you don't care about the developer side of things, and for a legitimate reason). The big picture thing I question, is that I don't know for sure that true simulation football is EA Tiburon's goal. Do they want a product that resembles simulation football? Certainly, having a product that allows a user to reasonably reproduce what he might see on Saturdays is what is going to sell the game. They have that. At the end of the day, however, EA Tiburon is making a video game, a video game which must be accessible to new players, deep enough to bring previous players of the series back for a new iteration, and it must be fun for both demographics of players. Real-life football is arguably is something many of us on this forum even won't have a solid grasp of, and arguably would be so complex as to be completely inaccessible, and as such could be seen as counterproductive to the end of bringing new players in. I never played organized football on any level, for example, so such a simulation football game would probably alienate me. This isn't to say that I don't enjoy simulation-style gameplay, however. As to what the goal is if the goal isn't to make a simulation football game - I'd argue it's to make a football video game which represents the sport to a reasonable level of detail which is simple enough for newcomers to pick up and deep enough to satisfy football junkies like those on this forum. To that end EA is succeeding in spades. That last part is not the answer any EA football critic on this forum wants to hear. |
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