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NCAA Football 13 Q&A Thread

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Old 07-06-2012, 08:21 PM   #33
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Re: NCAA Football 13 Q&A Thread

Are the menus still sluggish and delayed?
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Old 07-06-2012, 08:27 PM   #34
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Re: NCAA Football 13 Q&A Thread

Quote:
Originally Posted by ShadowMunkey
It is a lot harder to pass on the harder difficulties, in the past I always play on heisman but it seems to be a little more difficult this year on heisman as compared to previous versions. They do react quicker to the routes but it seems that the defenders always get that extra burst to under cut a route to get an interception. IMO all american my be the best setting to play on with a good set of sliders.
This sounds like it just nullifies the read and react system.
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Old 07-06-2012, 08:28 PM   #35
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Re: NCAA Football 13 Q&A Thread

Did they fix the Depth Chart Logic?
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Old 07-06-2012, 08:56 PM   #36
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Re: NCAA Football 13 Q&A Thread

Someone give me the lowdown on the initial load time this year. Is it 5 minutes like last year??
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Old 07-06-2012, 09:14 PM   #37
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Re: NCAA Football 13 Q&A Thread

I just want as much input on the CPU running game MAINLY how the option is. So far from the impressions thread it doesn't look good but I'm hoping with adjusted sliders it's better.
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Old 07-06-2012, 09:19 PM   #38
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Re: NCAA Football 13 Q&A Thread

I believe someone attempted to ask this question, but I'll try to clarify.

Do top programs/the CPU know which 1*/2*/3* recruits are diamonds in the rough? Do they migrate to and recruit these players?
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Old 07-06-2012, 09:22 PM   #39
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Re: NCAA Football 13 Q&A Thread

Quote:
Originally Posted by TDAWG89
Are the menus still sluggish and delayed?
Better than last year.

Quote:
Originally Posted by Colt45
Someone give me the lowdown on the initial load time this year. Is it 5 minutes like last year??
It's faster.

I'm disappointed that it has the same menu music as last year... And the crowd doesn't sound much better to me.
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Old 07-06-2012, 09:32 PM   #40
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Re: NCAA Football 13 Q&A Thread

Is the gameplay better than the demo? Or is it about the same?
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