07-19-2012, 07:59 PM
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#39
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Pro
OVR: 6
Join Date: Sep 2007
Location: Johnson City TN
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Re: NCAA13 Coach Mode Play Style
For anyone who is interested, I have now played a total of 4 CM games in NCAA13 on my 360 - all with Default Sliders and Tuner downloaded and installed. Three games in Heisman, one game in Varsity. Three games with 5 minute quarters, one game with 10 minute quarters. Here are my observations:
1. Game play seems better and more realistic in NCAA13.
2. Screens and draws work better.
3. CPU can run the ball (287 yards as Tennessee against me as Alabama in a 45-42 shootout Tennessee victory at Bryant-Denny).
4. Custom playbooks now seem to work properly.
5. Passing is much more realistic.
6. Pass coverage is suspect, especially on Post patterns - DBs lose coverage too easily - probably can be addressed either with slider adjustment or by increasing Awareness.
7. Two games I played as Memphis (D ratings) against Ole Miss (B ratings) were closer than I would have expected. The CPU did not take either game away from me late via the dreaded Momentum increase.
8. Fumbles and interceptions seem about right.
9. Still no Fair Catches of Punts for the Human team - not even if you press the RB button to "Watch the Next Play" on a Punt Return.
10. I have seen one coffin-corner punt by the CPU-coached team, but none by my team.
11. No FG, PAT, or Punt blocks yet by either team.
12. Few penalties by either team.
13. The game still cannot accurately count up total time of possession to equal the total game length, either at halftime or at game's end.
Overall, I think that NCAA13 is significantly better than NCAA12 for CM play style and I'm glad I bought it. I'm looking forward to the upcoming Patch to see what changes are made.
My biggest gripe is that the Fair Catch issue has not been addressed - it should be simple since the CPU is running plays for both teams and the CPU-coached team frequently and generally correctly calls for a Fair Catch, but never for the Human Team.
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