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Originally Posted by Pokes404 |
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The biggest problem I'm seeing is linemen double-teaming the DT, but then not working to the second level. If there's no immediate threat, then it's smart to double the big man, but when there's a LB lined up right over the top of you, why would you not go get a hat on him? Or if you must double, give your teammate a little support but then quickly work up to the LB.
Instead, they double the DT and let the LB walk right into the backfield with me. A lot of times I get hit before I really even have a chance to make a move. Even if it isn't a blitz, the CPU reacts quickly enough to the run that you're not going to have much of a chance of getting away when the LB goes completely unblocked.
I've also had a few occurrences out of the Pistol - Full House formation where the entire left side of the line will whiff the DE and DT, and then my FB gets confused and blocks no one. As you can probably imagine, things don't work out so well for me when this occurs.
I've also seen some instances where the tackle bypasses the DE and goes straight for the LB. Well, that creates another set of problems. You can't let a DE get an unimpeded lane right at my RB. Again, I might have enough time to get off a juke, but he's going to tackle me for a loss 70-80% of the time.
In short, the run blocking AI seems much more random than in years past. And by random I mean blocking assignments that just don't seem to make much sense. 5 defenders in the box, 5 blockers on a dive play, just go hat-on-hat, right? Nope, play-side guard doubles and LB comes in free. It sure makes picking up those 3rd and 1's interesting.
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Great post, everything is spot on. The double teaming is part of the reason why the triple option and a lot of the flexbone/wingbone plays are FAILING hard. Ive seen the DT doubled on triple, DE stays home so I give to the FB. BAM.. nobody picked up the mike.
Other thing I noticed is the weak side LB scraping hard as hell.. shooting into the backfield and blowing it up.. as if HE KNEW THE PLAY!