07-24-2012, 12:18 PM
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#7
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Pro
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Re: Tips on running the option
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Originally Posted by 8mileroad |
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Don't.
Seriously, don't. EA didn't program it right. In real life there are a set of reads for each play, and EA doesn't seem to know this.
I'll briefly explain them:
Midline Iso - QB reads the DT. If he collapses, the QB pulls it. If he doesn't, he hands off to the FB OVER THE ZERO HOLE. Unfortunately, you can't hand off over the zero hole this game, the FB just runs to the same hole that the QB would which is 1 or 2.
Triple Option - QB reads the backside DE. If he collapses, QB pulls it. If he doesn't, he hands off to the FB. The problem with this is, if you pull the ball out and start your option with your HB/WB, the DE tackles the QB half of the time which is entirely realistic. Also, the DE ends up getting blocked sometimes, too.
Veer Option - I'm not sure if this play is in the game, it might be called trap option or something, but it's basically a triple option (with the same reads) to the 3, 4, 5, or 6 hole. It doesn't work well for the same reason.
Another common issue is horrible pitch-man logic. He doesn't know the correct technique for trailing the QB, and you can't pitch it to him more than 5 or so yards downfield. Finally, it is almost impossible to run these options online due to lag. You have to make your reads extra early, before the play even develops, due to input lag.
For the non-option plays like jets, tosses, counters, and etc. good luck running those for more than 3 yards. Blocking just isn't good enough for that.
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How does a QB read the backside DE on this play. I assume you meant frontside, but...
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