01-12-2013, 03:02 PM
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#53
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Rookie
OVR: 1
Join Date: Aug 2012
Location: Yuma Arizona
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Re: NCAA 14 Community Week Starting Tonight
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Originally Posted by BenGerman |
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I think its dreadfully important that EA ends the generation on the right note. They need to get down to the big gameplay issues, because they can dance around the other stuff all they want, but people will stop buying if the gameplay sucks. I think I speak for most of OS when I say if these five things can be fixed, EA will be on the right path.
1. OVERHAUL TO LINEPLAY
There are so many things dreadfully wrong with the lineplay as it is, that it completely ruins other aspects of the game. For instance, because no pass rush from the outside is generated, the sliders have to be juiced to put any kind of pressure on the QB. This wouldn't be so bad if it didn't mean that the DT's ended up picking up most of the sacks.
It's also important that EA changes the way AI reacts/handles positioning. For instance, if a rusher has the outside edge on a blocker, the only way that rusher should be blocked is if the OLineman has superior skill. Line play should be all about ratings, size, and positioning. Instead, its pretty much all based on chance.
2. BETTER PLAYCALL LOGIC
Teams should constantly be trying to throw the other team off. Instead, in NCAA, you can almost predict what the other team is going to do every single down. So here are a few tips for the EA guys who work on playcalling:
a) Do NOT have a team run four verticals more than once or twice a game, and especially not on 1st or 2nd down. This play is an immersion killer in so many ways.
b) Let teams set up the run, and then move into the play action game. I can't remember the last time I saw a team like Alabama run the ball down my throat and then catch me off guard with play action.
c) Make sure the CPU doesn't have a "go to" play. Last year, it the constant HB screens, the year before that it was four verts. Let the CPU space it out.
d) Give the CPU some kind of logical decision making in the fourth quarter and the end of half. It sucks so bad when a team is trying to hurry down the field with a few seconds left and runs a draw play.
3. SPECIAL TEAMS
Yes, we are still complaining about it. Why? Because it's as if it doesn't exist in the series. This should be the least complicated area of the game, yet it is by far the worst part. Blocked kick/punts need to be able to happen via bad blocking. Returners should make dynamic runs and the blocking should actually resemble blocking.
4. WR/DB INTERACTION
When the ball is in the air -- and even before it gets in the air, for that matter -- the DB and WR should have interaction. That means hands on back and forth, trying to get in position to make the catch. Even if you have to can the animations so that there is some physical play involved, you have to get it done.
5. MAKE THE FIELD BIGGER
College football has become a game of space. Get the ball into your players hands, and then let them make the play in space. This, unfortunately, cannot happen in the NCAA series because the field is much too small. Look at games like FIFA and NBA 2K, which have the spacing pretty much nailed down.
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This looks like something you would read before NCAA 11, 12 and 13 were released.
Makes you wonder if these same complaints are posted every year how much are they (EA) really listening to consumers?
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Westview Basketball #33
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