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WR/DB jumpballs

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Old 05-04-2013, 10:44 PM   #9
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Re: WR/DB jumpballs

Where these games have a problem is when a wr and a db are right on each other when the ball is in the air. Where they need to improve on with the wr is how they interact with the db while the ball is in the air. The same goes for the db. There should be more of a fight as in both guys smacking each others hands away and going for the ball at it's highest point. It would translate well over to fade routes and stuff. Every catch a receiver makes is not always over the shoulder. They should utilize the stat of "jumping" in these games. I think it should be something more dynamic than just the same canned animation.
Calvin Johnson is a great example. The catch that's ranked # 2 in this video shows the art of the jump ball although the db really doesn't leave his feet. It's a beauty to look at the wr secure the ball after a struggle. http://www.youtube.com/watch?v=qAjW9GbLEks
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Old 05-05-2013, 12:16 AM   #10
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Re: WR/DB jumpballs

Quote:
Originally Posted by carvis#15
Where these games have a problem is when a wr and a db are right on each other when the ball is in the air. Where they need to improve on with the wr is how they interact with the db while the ball is in the air. The same goes for the db. There should be more of a fight as in both guys smacking each others hands away and going for the ball at it's highest point. It would translate well over to fade routes and stuff. Every catch a receiver makes is not always over the shoulder. They should utilize the stat of "jumping" in these games. I think it should be something more dynamic than just the same canned animation.
Calvin Johnson is a great example. The catch that's ranked # 2 in this video shows the art of the jump ball although the db really doesn't leave his feet. It's a beauty to look at the wr secure the ball after a struggle. http://www.youtube.com/watch?v=qAjW9GbLEks
totally agree, the jumpballs in this game are trash
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Old 05-05-2013, 10:32 AM   #11
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Re: WR/DB jumpballs

It would be nice if they tied the animations into the pass trajectories. Lob pass(light tap on icon)= jump ball scenario no matter what route. I actually think it wouldn't be so bad if we had players that weren't so jerky. Last gen it was so much easier to user catch. I miss being able to undercut a DB and make a great catch. Same goes on defense. Nearly every time I try to user catch a jump ball I select the WR and usually he gets out of position right away and its an INT. I miss when the players had hips and used leverage.... you know... fundamental football stuff.
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Old 05-08-2013, 02:21 AM   #12
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Re: WR/DB jumpballs

well you wont see this unless your wr catch and interception is the same number cuz then you will have jumpballs
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