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I played NCAA for 90 minutes at E3. Ask me questions...

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Old 06-12-2013, 01:24 AM   #41
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Re: I played NCAA for 90 minutes at E3. Ask me questions...

Did it seem like the cpu had psychic playcalling abilities on defense?
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Old 06-12-2013, 01:25 AM   #42
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Re: I played NCAA for 90 minutes at E3. Ask me questions...

Quote:
Originally Posted by Swamp Swagger
I got one how about that impact system they were talking about? I guess it's supposed to be like momentum if you had a full head stem a defender wouldn't be to just stone wall you from a dead stop.

And man this board was dead a few mins before the thread lol
The momentum felt natural. I noticed runners with momentum falling forward and not getting hit back. Didn't see anything too strange in my time with the game.

By the way I appreciate the hits on that post if you guys like what I'm doing here
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Old 06-12-2013, 01:27 AM   #43
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Re: I played NCAA for 90 minutes at E3. Ask me questions...

I'm sure it was a bit difficult to hear with all the ambient noise around, but could you tell if the crowd noise has improved?
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Old 06-12-2013, 01:27 AM   #44
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Re: I played NCAA for 90 minutes at E3. Ask me questions...

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Originally Posted by TryHard_Nation
Also, what juke animations were you seeing? Was it a cut or more hop like (such as NCAA 13 most of the time)? Did you have any success stringing jukes together and stiff arms?
I didn't try any stiff arms. Well, that's a lie. I did, but the guy didn't switch hands and pushed the wrong way. Christian said I had to use L1/LB to switch hands. It didn't come up again.

The jukes were better in getting me upfield and moving forward. Didn't break momentum as much. I got a player tired in practice on purpose and the jukes were very ineffective and slow.

I'm only going to answer a couple more as we're leaving for a party soon. Will get to what I can in the next few days.
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Old 06-12-2013, 01:28 AM   #45
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Re: I played NCAA for 90 minutes at E3. Ask me questions...

So player composure is back huh ? Surprised EA didn't market this wonderful return, along with the return of the match up stick. Sometimes it just don't make any sense what EA chooses to market and what not to market.

To me player composure and match up stick returning is a brilliant thing because it will further separate the elite players from the scrubs. Honestly if I was EA I would have flooded forums with dozens of NCAA 14 game play videos showing off the return of those features, along with showing off the training mode and everything else they added to the game.
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Old 06-12-2013, 01:28 AM   #46
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Re: I played NCAA for 90 minutes at E3. Ask me questions...

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Originally Posted by The_Wise_One
Nice article Marc. You're the man! Did you by chance ask them about next gen?
The guy I was talking to didn't outright confirm next gen but when I asked him if NCAA 15 was going to be on next gen systems he gave me an "of course" look.

I did not get a chance to talk to anyone about Madden next gen, though. There was a presentation but I didn't have time to watch it. I did play it for like 5 mins, though.
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Old 06-12-2013, 01:30 AM   #47
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Re: I played NCAA for 90 minutes at E3. Ask me questions...

Quote:
Originally Posted by falcor1234
could you collapse the pocket? and how was the DE contain when you audibled the DL to contain? did they rush still or just go really wide?
I used DE contain and it worked well. Didn't see any pocket collapse that made me go OMG but again it was a limited sample size.
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Old 06-12-2013, 01:30 AM   #48
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Re: I played NCAA for 90 minutes at E3. Ask me questions...

Quote:
Originally Posted by RebelHog
First thanks for taking the time to let us ask questions and I have just 3.

1) Playaction - did it work after setting up the run, or did it result in immediate sack

2) Screen plays - loss of yards or positive yards

3) Linebacker play - did they react to the ball and not act generic
Yes, worked well when set up, linebackers played well that I could tell.
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