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Old 07-07-2013, 03:23 PM   #25
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Re: Offense is so over powered...

Super Sim is great for certain things. Specifically, getting blocks/misses on field goals and PAT's.
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Old 07-07-2013, 03:28 PM   #26
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Re: Offense is so over powered...

Quote:
Originally Posted by catcher_0_3
Alright, are you playing on Heisman? If not, bump it up a difficult level. If you are on Heisman, start tweaking sliders to make things more difficult. You should eventually come to a sweet spot.

Here are some facts:

-The top 52 offenses last year averaged 30 or more points per game

-There were 48 teams that average 250 or more passing yards per game

-There were 31 teams that average 200 or more rushing yards per game


As much as people want football to be about defense, the college game has become much more skewed to higher scoring outcomes. But like I said, if you don't like the scores, go to settings, make it harder, figure it out.
This is spot on.

That's why when people in the impression thread said "I gave up 200 yards rushing to the CPU so I dropped from heisman to AA" I wanted to scream.

I've been waiting years for the to rush for 200 on me. CPU rushing form200 on me will never, ever be abad thing

I don't mean this as a jab at anybody, just my point if view. To each their own
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Old 07-07-2013, 03:31 PM   #27
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Re: Offense is so over powered...

Quote:
Originally Posted by Noble Evildoer
Super Sim is great for certain things. Specifically, getting blocks/misses on field goals and PAT's.
Ive always wondered if when i saw a kick blocked on supersim. If i would have chose to watch the play would it have been a block still or would game play change that out come
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Old 07-07-2013, 03:52 PM   #28
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Re: Offense is so over powered...

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Originally Posted by falcor1234
Ive always wondered if when i saw a kick blocked on supersim. If i would have chose to watch the play would it have been a block still or would game play change that out come
CPU pretty much never misses when you watch play. In fact, if you're playing a coordinator, I highly recommend you watch play on your team's field goals and PAT's. After being annoyed with all the missed short FG's and PAT's, I started using watch play and never missed a PAT and only missed FG's from really far away.
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Old 07-07-2013, 03:53 PM   #29
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This is spot on.

That's why when people in the impression thread said "I gave up 200 yards rushing to the CPU so I dropped from heisman to AA" I wanted to scream.

I've been waiting years for the to rush for 200 on me. CPU rushing form200 on me will never, ever be abad thing

I don't mean this as a jab at anybody, just my point if view. To each their own
I'm playing as ECU on default heisman, in my game against VT they put up 350+ rushing and their starting RB (#4) set a school record with 288 yards. It felt great that I couldn't stop a vastly superior team. I lost 37-7 btw.
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Old 07-07-2013, 04:11 PM   #30
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Re: Offense is so over powered...

This is what happens when you super sim...

http://www.youtube.com/watch?v=Sih8VZGlcGc

What happens is the user defense lines up in a bunch formation...

and allows the computer to easily score on nearly every touch... it was a problem last year... that probably was not fixed
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Old 07-07-2013, 04:22 PM   #31
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Re: Offense is so over powered...

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Originally Posted by Renard
This is what happens when you super sim...

http://www.youtube.com/watch?v=Sih8VZGlcGc

What happens is the user defense lines up in a bunch formation...

and allows the computer to easily score on nearly every touch... it was a problem last year... that probably was not fixed
I've super simmed a ton of games and have never seen anything like that. That's definitely out of the norm for super sim.
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Old 07-07-2013, 04:44 PM   #32
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Re: Offense is so over powered...

It could be the custom playbook then...
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