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Has anyone had success toning down Human Run blocking effectiveness?

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Old 07-08-2013, 10:54 AM   #25
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AA offense. 30 HUM run block. 70 CPU rush D.

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Old 07-08-2013, 10:55 AM   #26
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Re: Has anyone had success toning down Human Run blocking effectiveness?

Quote:
Originally Posted by bluengold34_OS
It is true that I had to download a patch last Wednesday when I fired the retail game up for the first time, and then a tuner set was available asap - which I downloaded also. Later that evening there was a second tuner set made available, which i grabbed.

I will tentatively say that I am not seeing this issue of overpowering run offense for the human, nor the halfback dive out of the shotgun position issue currently. I am currently using Stanford in a mock dynasty and I am averaging 4.1 ypc with Wilkerson. Other people may find it different for them, hence the reason I didn't respond in the thread, because I have been around OS long enough to know the minute someone see's something different than I do - than I am wrong and full of **** and have no idea what I am talking about.

So please come to your own conclusion, and if it differs from what I see, that doesn't make me wrong and you right, or you wrong and me right - it simply means we are seeing different things.

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I'm praying what you are saying is true. As a side note, did the patch fix the issue with the grey face masks. Check Ole Miss and tell us what color the facemask is for the standard helmet.
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Old 07-08-2013, 11:05 AM   #27
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Re: Has anyone had success toning down Human Run blocking effectiveness?

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Originally Posted by SECElit3
I'm praying what you are saying is true. As a side note, did the patch fix the issue with the grey face masks. Check Ole Miss and tell us what color the facemask is for the standard helmet.
Checking now
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Old 07-08-2013, 11:06 AM   #28
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I find strange that ea didn't say anything about it. Hmmm

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Old 07-08-2013, 11:09 AM   #29
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Re: Has anyone had success toning down Human Run blocking effectiveness?

Can anyone else with the retail, non season ticket download confirm this?
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Old 07-08-2013, 11:11 AM   #30
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Re: Has anyone had success toning down Human Run blocking effectiveness?

Quote:
Originally Posted by SECElit3
I'm praying what you are saying is true. As a side note, did the patch fix the issue with the grey face masks. Check Ole Miss and tell us what color the facemask is for the standard helmet.
Here is Ole Miss in their default uniforms in the game -
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Old 07-08-2013, 11:13 AM   #31
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Re: Has anyone had success toning down Human Run blocking effectiveness?

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Originally Posted by bluengold34_OS
Here is Ole Miss in their default uniforms in the game -
This PS3 or Xbox? This is good.
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Old 07-08-2013, 11:14 AM   #32
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Re: Has anyone had success toning down Human Run blocking effectiveness?

Quote:
Originally Posted by SECElit3
This PS3 or Xbox? This is good.
Xbox 360, SEC
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