Home

The root of the 'too many good players get unrecruited' problem

This is a discussion on The root of the 'too many good players get unrecruited' problem within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 07-16-2013, 09:39 AM   #1
Eagles Fan
 
BleedGreen710's Arena
 
OVR: 6
Join Date: Oct 2012
Location: Corvallis, OR
Posts: 4,036
The root of the 'too many good players get unrecruited' problem

So I purchased the dynasty time savers pack and now I can view how many points the CPU is putting into all their players on their recruiting board. I can confirm that that one recruiting guide that was posted shortly after release is indeed correct, the CPU only gives the max points value to their recruits, never less. So what happens is.. for example.. Its week 10 and theres a 78ovr WR 4 stars who has only 20% lock. I looked and saw Nebraska is leading so I checked Nebraska's point distribution. They have 11 guys on their board with 500 points and 20 with 0 points. That WR is one of the 20. It was like this for all the teams in his top 10. The problem isn't that the CPU doesn't go after the recruits (as evidenced by the fact they put them on their recruiting board) the problem is that EA made it so the CPU cannot distribute points properly, like human players can. After a few weeks I have a huge lead on the WR now. The only chance the CPU has, is if they get some of their players to commit, and thus move the 500 points to another player (in this case the WR) and hope to catch up to me. If that doesn't happen, he's going to Wyoming.

Please fix this! Totally unrealistic and feels cheap..

Last edited by BleedGreen710; 07-16-2013 at 09:42 AM.
BleedGreen710 is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-16-2013, 09:46 AM   #2
Pro
 
patsfan1993's Arena
 
OVR: 8
Join Date: Jul 2008
Location: Hurricane WV
Re: The root of the 'too many good players get unrecruited' problem

Do you think maxing out some of the best coaches would help make it harder to get these recruits?

I was thinking about editing the 15-20 coaches to max the recruiting. I figured the additional points along with the insta commit attribute would help them sign players quicker and thus recruit more of the 4 & 5 star talent.
patsfan1993 is offline  
Reply With Quote
Old 07-16-2013, 09:52 AM   #3
Eagles Fan
 
BleedGreen710's Arena
 
OVR: 6
Join Date: Oct 2012
Location: Corvallis, OR
Posts: 4,036
Re: The root of the 'too many good players get unrecruited' problem

Quote:
Originally Posted by patsfan1993
Do you think maxing out some of the best coaches would help make it harder to get these recruits?

I was thinking about editing the 15-20 coaches to max the recruiting. I figured the additional points along with the insta commit attribute would help them sign players quicker and thus recruit more of the 4 & 5 star talent.
That could help maybe..
BleedGreen710 is offline  
Reply With Quote
Old 07-16-2013, 09:56 AM   #4
MVP
 
Dogslax41's Arena
 
OVR: 10
Join Date: Aug 2003
Location: Jacksonville
Posts: 1,905
Re: The root of the 'too many good players get unrecruited' problem

Problem is that there are too many 4 and 5 star players.

The CPU's strategy for high level programs is sound because theoretically they already have a full roster of players ready to step in to departing players and only need to replace with guys that the really want and can rely on the name of the school (bonus points) to recruit the players outside their to top 10.

After they fill their top players they could then be able to move on to the average players and steal some of those from smaller schools, some would still go to the smaller schools based on proximity and playing time.

IMO there should only be 100 4 and 5 star players available. There should be enough for each top 25 program to get 4 every year and it should be a big impact on teams if some are able to out recruit others for those top 100. That would leave anyone outside the top 25 basically fighting for scraps that the big programs would then be able to pick through once they got their top 10. This would also make Saban's instacommit trait more powerful like it seems the devs intended it because he could get that insta commit in week 1 and that 500 could then be put toward eating up another top 100 player.
Dogslax41 is offline  
Reply With Quote
Old 07-16-2013, 10:02 AM   #5
Eagles Fan
 
BleedGreen710's Arena
 
OVR: 6
Join Date: Oct 2012
Location: Corvallis, OR
Posts: 4,036
Re: The root of the 'too many good players get unrecruited' problem

Quote:
Originally Posted by Dogslax41
Problem is that there are too many 4 and 5 star players.

The CPU's strategy for high level programs is sound
No.. just no. You cant be serious. You dont think its the problem that ALL CPU TEAMS (even small schools) are ONLY able to offer max points to recruits, instead of spreading out the points, while users are able to? Do you think in real life teams recruit by selecting 11 recruits and going all out on them and neglecting all the others completely? Absolutely not!
BleedGreen710 is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-16-2013, 10:07 AM   #6
Rookie
 
OVR: 5
Join Date: Aug 2002
Re: The root of the 'too many good players get unrecruited' problem

Quote:
Originally Posted by Dogslax41
Problem is that there are too many 4 and 5 star players.

The CPU's strategy for high level programs is sound because theoretically they already have a full roster of players ready to step in to departing players and only need to replace with guys that the really want and can rely on the name of the school (bonus points) to recruit the players outside their to top 10.

After they fill their top players they could then be able to move on to the average players and steal some of those from smaller schools, some would still go to the smaller schools based on proximity and playing time.

IMO there should only be 100 4 and 5 star players available. There should be enough for each top 25 program to get 4 every year and it should be a big impact on teams if some are able to out recruit others for those top 100. That would leave anyone outside the top 25 basically fighting for scraps that the big programs would then be able to pick through once they got their top 10. This would also make Saban's instacommit trait more powerful like it seems the devs intended it because he could get that insta commit in week 1 and that 500 could then be put toward eating up another top 100 player.
This x 1000.

I really love how they did recruiting battles this year - it is the best iteration i've seen to date for this piece. The problem is - why bother fighting for a 4* 77 OVR all year long to maybe get him when with the same points I can get 2 4* 76 OVR guys who nobody touched. What would be best for the game would be a significant reduction in the number of 4 & 5 * players. This would make the bulk of your 2-4* teams fill the majority of their rosters with 3* players that fit their system and then FIGHT for the few 4* they have a shot at. Signing a 4* player should always take some effort. Signing a 5* should always be a game changer for your program.
__________________
Timeetyo

Timeetyo's NCAA 14 Relegation & Violations System: http://www.operationsports.com/forum...on-system.html
Timeetyo is offline  
Reply With Quote
Old 07-16-2013, 10:11 AM   #7
MVP
 
Dogslax41's Arena
 
OVR: 10
Join Date: Aug 2003
Location: Jacksonville
Posts: 1,905
Re: The root of the 'too many good players get unrecruited' problem

Quote:
Originally Posted by BleedGreen710
No.. just no. You cant be serious. You dont think its the problem that ALL CPU TEAMS (even small schools) are ONLY able to offer max points to recruits, instead of spreading out the points, while users are able to? Do you think in real life teams recruit by selecting 11 recruits and going all out on them and neglecting all the others completely? Absolutely not!
ITS A VIDEO GAME. Unless you are asking EA to program the lawnmower man into the game then the CPU is never going to be capabale of emperical thinking. EA makes it where the CPU spreads its points and there has to be some logic behind the spread. Then tomorrow someone else comes on here screaming that the CPU spreads itself too thin BECAUSE THATS BEEN THE EXACT PROBLEM IN YEARS PAST. The code necessary to have the CPU value all necessary components would not work on current consoles. Its a much easier fix to get usable recruiting by just limiting the number of top recruits.
Dogslax41 is offline  
Reply With Quote
Old 07-16-2013, 10:12 AM   #8
Rookie
 
Strategizer's Arena
 
OVR: 4
Join Date: Jan 2013
Re: The root of the 'too many good players get unrecruited' problem

There is definitely a problem with recruits not going on anyone's boards at all as well. I've got an 81 ovr olb in my mizzou dynasty who is only on my board, and I can tell because the other teams are all dropping by the same amount of points. And he is just one example.
Strategizer is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:49 PM.
Top -