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Coach mode vs player lock coach mode

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Old 12-31-2015, 08:00 PM   #9
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Re: Coach mode vs player lock coach mode

Sorry can someone explain to me what exactly are the differences?
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Old 01-03-2016, 12:59 PM   #10
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Re: Coach mode vs player lock coach mode

Quote:
Originally Posted by gausec
Sorry can someone explain to me what exactly are the differences?
Here are some off the top of my head:

True Coach Mode (TCM):
  • Selected in game setup, changing "Controls" from "regular" to "coach"
  • Uses sideways broadcast cam
  • You can't control any players pre- or post-snap
  • You can only hot route 1 guy (RMLB in 3-4, RE in 4-3 I believe) as you can't switch players presnap
  • Once the ball is snapped, you have no control over anyone
  • On punts/kicks you simply press A to snap the ball and then the kick/punt executes automatically, and perfectly every time

AutoPass Coach Mode (APCM):
  • Uses "regular" controls instead of coach (must have "autopass" turned on in settings)
  • Uses any of the 4 normal camera angles instead of broadcast
  • Can switch to any player presnap. This allows you to hot route anyone on defense
  • **Once the ball is snapped, you can control anyone, if you so choose (see below)
  • You can punt/kick yourself if you choose
  • Must player lock someone besides the QB on option plays
  • If you don't player lock, then your QB will never scramble
**This is a big advantage over TCM. There are some plays (probably all in the pistol) that are either HB handoffs, or options, or PA passes where the mesh point gets screwed up and the HB hits the QBs biceps instead of his hands which causes the QB to not handoff (if he was supposed to) nor run with it (if it was an option keeper) nor pass (if it was a PA) and will just stand there, waiting to be tackled. In TCM you're helpless and have to just sit there until your buggy QB gets sacked. In APCM you can take control of the QB and try to run for some yards.

Also, on entirely too many HB screens the QB will just back pedal until he's sacked, even when he had a wide open lane to pass to the uncovered HB. Because of that, I reserve the right to throw it to the HB if he's gonna be sacked. As long as I only touch the HB's pass button the CPU will still control the HB after the catch.

The same if often true with WR mid screens (not so much on bubbles) so I also reserve the right to pass to the WR on mid screens and then let the CPU take over after the catch.

TCM kicking is effing HORRIBLE as the kicks are perfect every time and, as long as you're in range, your kicker will be 100% on FGs. Whether doing TCM or APCM I STRONGLY suggest supersimming kicks (go to supersim, RB, and then "watch next play", RB). The kicker misses a realistic number of FGs when doing this, especially if you reduce every incoming kicker's FGA by 20 like I do.
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Old 08-21-2016, 09:40 AM   #11
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Coach mode vs player lock coach mode

I'm right where I was when I last played this game and that's torn between true coach mode and auto-pass coach mode. But I will say that the majority of the cons of auto-pass coach mode are eliminated by player locking on an OLineman. That's the way I do it personally. The main difference between the 2 for me is the kicking game and the fact that I have to be involved in it with "player lock coach mode"


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Old 08-26-2016, 01:55 PM   #12
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Re: Coach mode vs player lock coach mode

Great thread guys, glad to see Coach Moding is still alive! I agree with NoleFan that controling the kicking game can be a drag, though i find that you can get more realistic punting stats if you control the punter/ more coffin corners and punts downed inside the 20... my biggest issue with the player lock CM is the running game. It seems that if i try and control the offense (selecting plays, locking to an o-lineman running play) that running back(s) are atrocious at hitting holes, missing tacklers, making sensible rushing moves, or have explosiveness. I'm using t-dawgs re-rated rosters with edited playbooks to remove cheesy screens and 4 verts with BlackRain37's CM sliders and fatigue off. My interest now is looking at data concerning the Auto-Sub sliders affecting on field player performance.
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Old 08-26-2016, 06:28 PM   #13
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Re: Coach mode vs player lock coach mode

Should have mentioned CPU vs CPU being thrown into the mix. I'll likely settle in with that as I like it so much in Madden 17


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Old 09-26-2016, 11:57 AM   #14
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Re: Coach mode vs player lock coach mode

Coach mode question - does user controlled the quarterback ever pitch the ball on an option play in coach mode or does it have to be done manually?
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Old 09-26-2016, 12:27 PM   #15
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Re: Coach mode vs player lock coach mode

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Originally Posted by tessl
Coach mode question - does user controlled the quarterback ever pitch the ball on an option play in coach mode or does it have to be done manually?


In true coach mode yes. In auto pass coach mode no. BUT, you can player lock on any position and the human QB will be CPU controlled. That's what I've been doing of late and I like it more than true coach mode because I prefer the normal zoomed camera.


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Old 09-26-2016, 01:50 PM   #16
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Re: Coach mode vs player lock coach mode

Quote:
Originally Posted by tessl
Coach mode question - does user controlled the quarterback ever pitch the ball on an option play in coach mode or does it have to be done manually?


The QB will indeed pitch the ball on his own, so if you're running a speed option/load option/etc you're fine. He won't however hand the ball off on any option that involves a mesh (IE. read option) unless you player lock on someone else.

To be safe, you should always player lock on an O-lineman for all options.
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