Re: Ncaa 14 "Offensive Coaching Clinic" Thread
Purdue No Huddle "Raid n Pound" offense(Inspired by FSU's Fast Break Offense with Charlie Ward).
Formations: Mainly Ace, some shotgun, pistol, I form and wildcat sprinkled in.
I believe one of the key components of a truly dangerous offense is balance. When you are balanced, the defense can't focus on one thing, and it is harder for them to predict what's coming next. That may seem a little hypocrital for me to say, as my offense is actually 60% run, 40% pass. But I still can make teams afraid of my passing game because of the numbers I put up. For example, when I was testing this[/size] offense with New Mexico State, My QB went 11-13 for 3 TDs, and that is saying a lot because with most other offenses I am more likely to throw 3 INT than 3 touchdowns. In addition, the QB's two incompletions were on throws where the ball fell to the ground as he was hit by a defender. I am able to put up these numbers by using short, quick, air raid style throws. These are effective because not only do they spread the field for my running game, when I have ran a large number of run plays in a row and the defense calls a heavy blitz they let me get the ball out quickly and get a big gain. Air Raid passing is also system based, so if you know how to call plays and set up defenders by drawing attention to a route, you'll get a big gain every time.
The running game is what my offense is designed around, and it is explosive. In the NMSU game, I tallied up 49 points and 257 team rushing yards with no name players. And I did it in 28 minutes. The running game is so deadly because my whole offense is based off of taking what the defense is giving you. If they load the box, audible to run outside. If they have the middle of the field open, pound it up inside. If all players are loaded to one side, flip the run and run to the opposite side. If everything is well defended, call an air raid play to open back up the middle, and the cycle will start all over again. The simplicity of this offense is one of my favorite things about it. Also, when the defense is thinking run but not blitzing, play action plays give the offense a nice pop. Those concepts are what my audibles are modeled after. Going back to simplicity, though, recruiting for this offense is the easiest thing, because it will work with almost any player. While it's not required, I go after scrambling quarterbacks because of their ability to extend plays. Plus, the option adds another potent ingredient to my run game. I also look for balanced RBs, TEs, and OLs. Another thing I forgot to mention is my "series" playcalling. I divide the plays into small groups. These groups are made of running or passing plays that are very similar to each other. For example, my jet sweep series consists of jet sweep play, a fake jet sweep fake in which the ball is handed off to the running back, and a play action jet sweep play. I will call these plays close together to leave the defense confused. The addition of tempo makes the offense even deadlier. This leaves defenders tired, and they can't think well when exhausted. If you call your plays quickly, the defense can also be left unprepared. This is especially effective when playing against another user. If you're interested, please pm me for plays and formations!
Last edited by OnlyOption; 04-27-2016 at 04:30 PM.
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