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Originally Posted by UMDDogs |
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Maybe the gameplay is similar to last years, but this game is different and is better, I do not have a problem with drops, my problem is that I am not very good at reading defenses, I like the fact that it is hard. Last night CSU's QB hit me up for 250 yards on 13-27-1td-1int, I knocked down a few of the balls, I think they dropped one but it was not an easy catch. I was 12 for 29 with only one drop that should of been caught. The ball got tipped by the d lineman two or three times, I over threw a few guys, and the db's broke up a few passes, mostly I am not good at passing yet, but I am getting better.
But to say that this game is the same as last year in wrong, home field advantage is a great new feature, the atmosphere is a ton better, create a playbook is a great option, offseason recruiting has been changed for the better, there is a lot I find better about this game, and the only thing I find worse is the occasional slowdown on the X-box.
I play on AA with Jistic's ver. 2 sliders and they are the best out there that I have seen.
Not too mention the cpu running game has improved a ton this year, the cpu will continue to run the ball, especially if they are a running team, even if it is not working right away.
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I, too, play on AA using Jistic's sliders, but I have a total different opinion than you do. To begin with, I went through my first 10 games with FSU undefeated. Finally in game 11, I lost to NC State. I finished the season 12-1 and got a Fiesta Bowl bid against #3 Ohio State, who I beat 24-7. What's troubling to me is I beat Miami, Florida, Ohio State, and Maryland all the while completing only 30% of my passes. It's probably the only reason I still play the game because I can win completing 30% of my passes. I'd be willing to bet that if you could somehow collect stats for this, that 95% of the time teams completing 30% of their passes will lose. For me, Chris Rix finished the season 88-234 for 2304 yards, 21 TDs and 9 INTs. Those stats were good enough to get him an honorable mention for qb of the year? Huh? 30% passing gets you ranked #5 for qb of the year? Yep, but I'm sure the game was only looking at his yardage and TDs and not the overall performance.
So my problem is that I know that I shouldn't win most of my games throwing for 30%, but somehow I do. That really takes away from the immersion factor of the game for me. Also, when I have 3rd and 8, I almost always run the ball because I feel I have a better chance getting it on the ground than through the air. When I'm in 3rd and 10 or longer, I will almost always throw the bomb and it usually works more times than not, except when you have 7 guys covering your receiver.
So while I manage to get some enjoyment out of the game, I feel like they completely ruined the passing game, which in turn makes the game feel totally unrealistic because you can still win completing 30% of your passes. The only reason I will even continue to play it is to have a few real draft classes to import into Madden. If I want to play a real college football game, I'll break out NCAA 2004